[REQUEST THREAD] Add your TGB request here
by Pedro Vicente · in Torque Game Builder · 12/15/2011 (9:03 pm) · 6 replies
1) Change the tile layer binary format ".lyr" and particle effects ".eff" to a text format, XML possibly. The advantages:
a) easily edited
b) avoid (or minimize) portability issues between version changes
a) easily edited
b) avoid (or minimize) portability issues between version changes
#2
@Pedro - Excellent starting suggestion. I think human readable formats are the way to go.
@Simon - Scale and fade over time can be accomplished in script, as shown in the behavior playground demo. Are you looking for more than that?
12/16/2011 (6:29 am)
I like this thread. Unleash the suggestions!@Pedro - Excellent starting suggestion. I think human readable formats are the way to go.
@Simon - Scale and fade over time can be accomplished in script, as shown in the behavior playground demo. Are you looking for more than that?
#3
After posting this thread I actually found that there is already a "sticky" thread What would you like to see addressed in Torque 2D?
It's from 2009, but it's still being updated;
If you think this one here still has merit to post these requests, maybe then you could make it a "sticky" thread? Otherwise after a couple days it will be posted into oblivion :) If the other one that's the place to go that's fine too.
12/16/2011 (7:47 am)
Thanks Michael.After posting this thread I actually found that there is already a "sticky" thread What would you like to see addressed in Torque 2D?
It's from 2009, but it's still being updated;
If you think this one here still has merit to post these requests, maybe then you could make it a "sticky" thread? Otherwise after a couple days it will be posted into oblivion :) If the other one that's the place to go that's fine too.
#4
It's actually the iTorque version I am working with, but a fadeTo and a scaleTo function could be implemented the same for both iTorque and TGB I guess.
12/18/2011 (11:41 pm)
@Michael - Yes I have both scaleTo and fadeTo working through scripts, but I use them on over 100 objects at the same time and the performance is affected a bit. So if the functions were to be added to the source code it should be a bit more optimized, right?It's actually the iTorque version I am working with, but a fadeTo and a scaleTo function could be implemented the same for both iTorque and TGB I guess.
#5
What would you like to see addressed in Torque 2D?
My suggestion would be for anyone to post these requests there and not here.
12/20/2011 (2:14 pm)
I moved my post to the "official" request thread:What would you like to see addressed in Torque 2D?
My suggestion would be for anyone to post these requests there and not here.
#6
12/20/2011 (10:56 pm)
Where can I found "behavior playground demo"? I need scale and fade functions.
Simon Almqvist Pettersson
Dohi Sweden