HttpObject not work in ITorque 2D 1.5
by Nora Ky · in iTorque 2D · 12/12/2011 (1:48 am) · 7 replies
HttpObject seem not work in iT2D 1.5.
It work on Windows, but on device not work.
Can someone fix it?
It work on Windows, but on device not work.
Can someone fix it?
#2
I see the thread, it seem HTTPObject work previous version with (War Evolved) :
http://www.garagegames.com/community/forums/viewthread/105757
Do you clear that TCPObject work with IOS Device?
12/12/2011 (2:46 am)
Marc,I see the thread, it seem HTTPObject work previous version with (War Evolved) :
http://www.garagegames.com/community/forums/viewthread/105757
Do you clear that TCPObject work with IOS Device?
#3
12/12/2011 (3:16 am)
Ah, already test TCPObject. It also not work on IOS Device.
#4
12/12/2011 (5:47 am)
If you simply want to open a web page, try to use gotoWebPage("http://yoursite.com")
#5
The 1.5 changelogs mention that there is no networking anymore, so I'm unsure if the TCPObject is affected or not. if it is its relatively easy to merge it back in from 1.4.x though as that code has not changed since TGE 1.3 at least
12/13/2011 (12:34 am)
Prior 1.5 it worked, but required that you enable 'use networking' in the settings.The 1.5 changelogs mention that there is no networking anymore, so I'm unsure if the TCPObject is affected or not. if it is its relatively easy to merge it back in from 1.4.x though as that code has not changed since TGE 1.3 at least
#6
@Marc, I have been solve this problem in c++ code. It is disable Pref:usenetwork in 1.5. I don't know why but maybe conflict with GameKit.
12/13/2011 (1:34 am)
@SysRat, Thanks. I will use it to let player go to my website. But I need httpObject for check for update.@Marc, I have been solve this problem in c++ code. It is disable Pref:usenetwork in 1.5. I don't know why but maybe conflict with GameKit.
#7
but as mentioned that pref is / was controlled through the project settings in the editor itself (Use Network)
12/13/2011 (3:32 am)
potentiallybut as mentioned that pref is / was controlled through the project settings in the editor itself (Use Network)
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
But that naturally means that it wouldn't work outside the iOS simulator and device or it would work inconsistently