Anybody able to develop and run T3D on Mac OSX Lion?
by Eric Boulanger · in Torque 3D Professional · 11/28/2011 (2:49 pm) · 7 replies
I just bought T3D and I am trying to run it on my Mac Mini 2011 with OSX Lion. So far, I have not been able to do much. I tried installing version 1.0, and then the 1.1 preview, but nothing works. The tool box start but trying to execute the World Editor or other tool just fails.
I then tried to install T3D 1.2 in my Windows VMWare Fusion 4 sessions (one is an XP, the other is Windows 7 x64). I am able to run most of the stuff, but it seems that very limited thing can be done we it. For example, I can only run the Blank room of the FPS Example. All the others just display a blank screen. In this session, I normally develop with XNA and I have no problem with it (2D games and animation). I can also develop DirectX, but I don't like its complexity and the fact that Collada is not supported, that's why I wanted a game engine like T3D.
My first goal is still to develop for Mac OSX. For the moment, it just seems I wasted 200$ (darn). Any suggestion to make it work is welcome. Just don't suggest Bootcamp. I had too many crashes and full reinstallation because of it, I am not going back.
Thank you all for your help.
I then tried to install T3D 1.2 in my Windows VMWare Fusion 4 sessions (one is an XP, the other is Windows 7 x64). I am able to run most of the stuff, but it seems that very limited thing can be done we it. For example, I can only run the Blank room of the FPS Example. All the others just display a blank screen. In this session, I normally develop with XNA and I have no problem with it (2D games and animation). I can also develop DirectX, but I don't like its complexity and the fact that Collada is not supported, that's why I wanted a game engine like T3D.
My first goal is still to develop for Mac OSX. For the moment, it just seems I wasted 200$ (darn). Any suggestion to make it work is welcome. Just don't suggest Bootcamp. I had too many crashes and full reinstallation because of it, I am not going back.
Thank you all for your help.
#2
11/29/2011 (4:29 am)
I'm working on improving GL support (Though only testing Windows + Snow Leopard as don't have Lion currently), stable basic lighting for all levels shouldn't be too far away for the Mac. Advanced Lighting will take a bit longer.
#3
First, no Mac support, and no timeline when it's going to be available.
Second, on 2 computers (one with Win 7 x64, the other with XP), the world editor just show a blank screen (with the FPS examples). On a third one (XP machine), I am able to work with the world editor for one minute, after which a BSOD (blue screen of death) appears (every time, this is repeatable). I never had any BSOD with this last computer with any software or project I am worked on (Games, Utilities, XNA, DirectX, DB, C, C++, etc...).
Frankly, if I had known that I had to debug the entire engine, I would not have bought it yet. I guess I am now stuck with a useless piece of code, until a Mac version is available or a more stable Window version.
Sorry if I feel a bit angry, but I just don't like to spend 200$ on something that does not work.
12/03/2011 (4:42 am)
Thank you all for replying. But the more I try to work with T3D, the more I believe I made a mistake buying it.First, no Mac support, and no timeline when it's going to be available.
Second, on 2 computers (one with Win 7 x64, the other with XP), the world editor just show a blank screen (with the FPS examples). On a third one (XP machine), I am able to work with the world editor for one minute, after which a BSOD (blue screen of death) appears (every time, this is repeatable). I never had any BSOD with this last computer with any software or project I am worked on (Games, Utilities, XNA, DirectX, DB, C, C++, etc...).
Frankly, if I had known that I had to debug the entire engine, I would not have bought it yet. I guess I am now stuck with a useless piece of code, until a Mac version is available or a more stable Window version.
Sorry if I feel a bit angry, but I just don't like to spend 200$ on something that does not work.
#4
12/04/2011 (12:36 pm)
yes, we are also very interested in a mac version on the development side and on the platform side as we are looking of an alternative to unity:-) please keep us informed when the plans are revealed.
#5
12/05/2011 (9:13 am)
@Eric that shouldn't be happening on any computer. let's try to work with the windows 7 computer first. what are the system specs on it? and have you updated all drivers and utilities (graphics, directX, etc.)? also delete the torque install, and do a clean install with your antivirus software disabled after all the updates are done.
#6
12/05/2011 (10:28 am)
I would never disable my antivirus to install ANY software. The BSODs may very well be caused by low resources due to malware or viruses. Disabling the AV may allow further infection.
#7
12/05/2011 (1:55 pm)
true on the antivirus, but i just re-read the first post and noticed you were talking about VMWare Fusion, were the other PC's you were talking about in your later post still using the VMWare? if they are thats your problem right there. T3D does not run on a virtual machine, so the only suggestion is to use Bootcamp or get another physical computer (not VM) that has windows on it. and if you have issues installing bootcamp the apple store can help you with that to make sure everything gets installed correctly.
Torque 3D Owner Christopher Tauscher
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