T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG
by CSMP · in Torque 3D Professional · 11/26/2011 (9:22 pm) · 14 replies
Engine: T3D 1.2 Pro
Target: Windows
Issues: I'm not able to find the First Person Arms animation source anywhere in the Torque 1.2 install directories.
Target: Windows
Issues: I'm not able to find the First Person Arms animation source anywhere in the Torque 1.2 install directories.
#2
11/27/2011 (2:47 pm)
Lol, I thought of the weapons folders as I was going to sleep... thanks for the clarification though!
#3
11/28/2011 (2:35 pm)
What program is needed to open the DAE?
#4
11/28/2011 (3:01 pm)
I am getting good results with Ultimate Unwrapped3D....try that if you have it.
#5
11/28/2011 (3:16 pm)
I have LithUnwrap and just checked for .DAE support and it doesnt have it, all I am trying to do is get all the arm animations over to MilkShape3D, still not sure why GG doesnt support MilkShape.
#7
#2. = ??; but BrokeAssGames is ready to help developers of all budgets achieve their art/coding goals[lowEnderz welcome]!
11/28/2011 (3:48 pm)
#1. = offer has expired#2. = ??; but BrokeAssGames is ready to help developers of all budgets achieve their art/coding goals[lowEnderz welcome]!
#8
@GG: How are .dae files intended to be modified?
11/28/2011 (5:09 pm)
@Rex: Thanks for the help and pistol animation, I shouldnt even have T3D1.2 because of my "budget".@GG: How are .dae files intended to be modified?
#9
[Edit] - sorry - try Blender, you could then export them to a format you could use in MilkShape. I was blazing through and didn't notice what you said you were using. There may also be other converters out there.
11/30/2011 (1:13 pm)
Most 3D modelling software should be able to import the DAE files - COLLADA is an open standard that many packages support. 3D Studio MAX should import them with no issues.[Edit] - sorry - try Blender, you could then export them to a format you could use in MilkShape. I was blazing through and didn't notice what you said you were using. There may also be other converters out there.
#10
11/30/2011 (3:39 pm)
@Richard: Strange, I've tried to open the files with 3ds Max 8(the only version of 3ds Max available to me) and it has no options for Collada files, I guess I will have to use Blender as my medium then, thanks.
#11
12/02/2011 (1:05 pm)
You have to "Import" Collada files (DAE) into 3ds Max.
#12
12/02/2011 (3:29 pm)
Theres no option for importing Collada files, either way Blender will work fine.
#13
Newer versions of Max might not have the Autodesk COLLADA option, I believe they stopped supporting it and left it for third-party plugins to handle.
12/02/2011 (10:12 pm)
Max 2010 - from the menu, select Import. For File Type, select Autodesk COLLADA - however, this won't open the soldier_rigged.dae file, there are errors. If you use the OpenCOLLADA plug-in it will load by selecting the OpenCOLLADA option for file type from the import dialog.Newer versions of Max might not have the Autodesk COLLADA option, I believe they stopped supporting it and left it for third-party plugins to handle.
#14
More then anything I want a player to:
move to object bend down pick object up, or set something down where player points/clicks with mouse droping object.
12/03/2011 (12:11 am)
Would I use this same animation to emulate a player swinging sword, parrying with sword...etcMore then anything I want a player to:
move to object bend down pick object up, or set something down where player points/clicks with mouse droping object.
Torque Owner Rex
BrokeAss Games
...where any prefixed DAE file with 'FP_', contains the weapon object itself and the animations. They get loaded into the 'FP_arms'[which are the player's arms and hands] shape at runtime.
I've found the arms to be quite static and are the reference shape for the weapon and animation assets to be loaded into....if I'm not mistaken on this new system of the FSM of shapeBaseImages....