Game Development Community

FPS Tutorial Project

by Robert Fritzen · in Torque 3D Beginner · 11/16/2011 (3:50 pm) · 5 replies

So, I just moved to T3D, and I wanted to start with the FPS tutorial example as my project base.

However the project is not being properly generated because I do not have PhysX, nor am I interested in using it at the moment. I'm not seeing it being used in the FPS tutorial, so why is it required for the tutorial?

#1
11/16/2011 (4:40 pm)
It was included so that people using the Chinatown level could make use of it. It was not used in the tutorial itself, but it was used in the mission.
#2
11/17/2011 (11:28 am)
Any way to turn that off so I can properly set up my project? or am I better off using a full template?
#3
11/17/2011 (11:39 am)
It will still create the project, but if you want to recompile the source and don't want a PhysX enabled project then it would be better to create your project using the Full Template.
#4
11/17/2011 (12:43 pm)
Greetings!

If you feel adventurous, create your project based on the FPS Tutorial and edit your project's buildfiles/config/project.conf. Comment out the following section:

// Include PhysX physics over Torque's.
includeModule( 'physx' );

Then run the project generator and recompile. I believe that is all you need to do to remove PhysX support. You can also remove the various PhysX DLL files as you won't need them any more.

- Dave

#5
11/17/2011 (1:36 pm)
Thanks, I went ahead with Scott's suggestion and just made it under a full project. Thanks!