FPS Tutorial Project
by Robert Fritzen · in Torque 3D Beginner · 11/16/2011 (3:50 pm) · 5 replies
So, I just moved to T3D, and I wanted to start with the FPS tutorial example as my project base.
However the project is not being properly generated because I do not have PhysX, nor am I interested in using it at the moment. I'm not seeing it being used in the FPS tutorial, so why is it required for the tutorial?
However the project is not being properly generated because I do not have PhysX, nor am I interested in using it at the moment. I'm not seeing it being used in the FPS tutorial, so why is it required for the tutorial?
About the author
Illinois Grad. Retired T3D Developer / Pack Dev.
#2
11/17/2011 (11:28 am)
Any way to turn that off so I can properly set up my project? or am I better off using a full template?
#3
11/17/2011 (11:39 am)
It will still create the project, but if you want to recompile the source and don't want a PhysX enabled project then it would be better to create your project using the Full Template.
#4
If you feel adventurous, create your project based on the FPS Tutorial and edit your project's buildfiles/config/project.conf. Comment out the following section:
Then run the project generator and recompile. I believe that is all you need to do to remove PhysX support. You can also remove the various PhysX DLL files as you won't need them any more.
- Dave
11/17/2011 (12:43 pm)
Greetings!If you feel adventurous, create your project based on the FPS Tutorial and edit your project's buildfiles/config/project.conf. Comment out the following section:
// Include PhysX physics over Torque's. includeModule( 'physx' );
Then run the project generator and recompile. I believe that is all you need to do to remove PhysX support. You can also remove the various PhysX DLL files as you won't need them any more.
- Dave
#5
11/17/2011 (1:36 pm)
Thanks, I went ahead with Scott's suggestion and just made it under a full project. Thanks!
Associate David Montgomery-Blake
David MontgomeryBlake