Pacific Demo with Bullet
by Limdorn · in Torque 3D Professional · 10/06/2011 (3:04 pm) · 9 replies
Hi. It´s posible to change the Pacific Demo physic system to Bullet?
About the author
#2
Ok. I understand it but it´s posible to create a new Full Template project and integrate the last version of Bullet Physics .
Or is it posible to update GMK to last version of Bullet Physics.
And ... How?
thanks
10/06/2011 (4:06 pm)
Thanks to reply so fast.Ok. I understand it but it´s posible to create a new Full Template project and integrate the last version of Bullet Physics .
Or is it posible to update GMK to last version of Bullet Physics.
And ... How?
thanks
#3
includeModule( 'bullet' );
If you want to swap the physx system in the pacific demo then simply replace includeModule( 'physX' ); with the line above in the project.conf. Then you will need to tweak the datablocks for each physics object otherwise things will just go kinda crazy; start with Demos\Pacific\game\art\datablocks\physicsShape.cs modifying things like mass, friction, restitution, etc.
10/06/2011 (4:17 pm)
I believe the empty and full templates do not specify a physics system, you can include one by adding the following line to your project.conf and regenerating the project files and rebuilding the source.includeModule( 'bullet' );
If you want to swap the physx system in the pacific demo then simply replace includeModule( 'physX' ); with the line above in the project.conf. Then you will need to tweak the datablocks for each physics object otherwise things will just go kinda crazy; start with Demos\Pacific\game\art\datablocks\physicsShape.cs modifying things like mass, friction, restitution, etc.
#5
includeModule('Bullet') and re-building in visual studio will do all?
Does not we have to change c++ directory configuration(just like directX settings,described in documentation).if it is needed then where i can found *.lib files of bullet.in their site it is all *.h,*.cpp files.
10/06/2011 (6:54 pm)
Jason,only changing toincludeModule('Bullet') and re-building in visual studio will do all?
Does not we have to change c++ directory configuration(just like directX settings,described in documentation).if it is needed then where i can found *.lib files of bullet.in their site it is all *.h,*.cpp files.
#6
10/06/2011 (8:03 pm)
If Bullet provides source, just build the libs or dlls you need. Bullet should provide the information for building their project on their site....
#7
10/06/2011 (8:10 pm)
Yes,they have provide those info.have to use cmake.but want to know,is there any way to found a compiled version.
#8
in the next few days I will upload my bullet solution files, as I see there are a few people having issues with it.
I am using bullet almost exclusively, and see a difference of only 3~4 fps in the pacific demo
EDIT:
done.
see Torque3D private forums for link.
10/07/2011 (3:45 am)
I am using the latest bullet SDK(2.78), and have had no issues yet, besides the sensitivity, but thats just script settings.in the next few days I will upload my bullet solution files, as I see there are a few people having issues with it.
I am using bullet almost exclusively, and see a difference of only 3~4 fps in the pacific demo
EDIT:
done.
see Torque3D private forums for link.
Torque Owner Jason Eubank
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