64 animation limit ?? ..how to increase it ?
by TheGasMan · in Torque 3D Professional · 10/05/2011 (7:35 pm) · 4 replies
I have a model with 162 transform animations. I'm using StaticShape.
64 playback in game, 65 and above fail to playback in game but all 162+ animations playback/register in the shape editor just fine !? HUGE WTH!?
- If I can play them in the shape editor..why do they fail to work when called through script ?
Anyone have a fix/change for this ?
64 playback in game, 65 and above fail to playback in game but all 162+ animations playback/register in the shape editor just fine !? HUGE WTH!?
- If I can play them in the shape editor..why do they fail to work when called through script ?
Anyone have a fix/change for this ?
About the author
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#2
shapebase.h ThreadSequenceBits = 8,
..is working. This is for a specialized project, please do not take this post as a "fix-all".
- Thanks Anyways Andy! I appreciate the thought!
//--------------------------------
BUt what I don't understand (and I haven't dug deeply), is why the shape editor allows all animations to play but they fail in the game. ..T3D..I wish it stayed on that $1k price-path..it might be usable.
10/05/2011 (10:04 pm)
for my purposes;shapebase.h ThreadSequenceBits = 8,
..is working. This is for a specialized project, please do not take this post as a "fix-all".
- Thanks Anyways Andy! I appreciate the thought!
//--------------------------------
BUt what I don't understand (and I haven't dug deeply), is why the shape editor allows all animations to play but they fail in the game. ..T3D..I wish it stayed on that $1k price-path..it might be usable.
#3
10/06/2011 (10:01 am)
what does $1K price have anything whatsoever to do with usability? Its like saying if i spent $80,000 on this lemon of a car instead of $50,000 it might still work.
#4
..so it "might" have been usable had it stayed on that path.
..be weary of the context!
10/06/2011 (10:25 am)
The plans during the 'higher price'/$1k point were to make a professional package(more heavily updated/more heavily re-written)...so it "might" have been usable had it stayed on that path.
..be weary of the context!
Torque 3D Owner Andy Wright
BrokeAss Games