new to game dev...
by chase langdon · in General Discussion · 09/15/2011 (5:43 pm) · 6 replies
i really want to break into this medium being a musician, graphic designer, tapped into digital film editing...and being an avid gamer who holds games as an artform want to express myself in gaming. for who else is in the independent game scene would like to know how supportive this community is and maybe some pointers if i get the engine and 3d modeling program.
#2
Think of the simplest game you can, then throw that idea away and think smaller. ;)
I started and gave up on a dozen games before I finished my first one: Tic-Tac-Toe. I never ships a single copy of that game, but I used the skills I learned on future (larger) projects.
09/16/2011 (1:03 pm)
+1 to John's advice on starting small.Think of the simplest game you can, then throw that idea away and think smaller. ;)
I started and gave up on a dozen games before I finished my first one: Tic-Tac-Toe. I never ships a single copy of that game, but I used the skills I learned on future (larger) projects.
#3
I think the best thing to do when your first starting out is replicate other simpler games, like pong or tic-tac-toe.
It may seem silly and pointless, but it's those simple games that were the building blocks for the big block buster titles today. They'll not only help you learn about the engine you build it in, but they'll teach you some fundamental game design principles.
Also just a side note, it's always a good idea to tweak, add or change parts of the game once you've finished replicating. See what effect an increase ball speed in pong does for example.
Experiment and have fun! =D
09/21/2011 (6:16 pm)
I agree again with Doug and John as well.I think the best thing to do when your first starting out is replicate other simpler games, like pong or tic-tac-toe.
It may seem silly and pointless, but it's those simple games that were the building blocks for the big block buster titles today. They'll not only help you learn about the engine you build it in, but they'll teach you some fundamental game design principles.
Also just a side note, it's always a good idea to tweak, add or change parts of the game once you've finished replicating. See what effect an increase ball speed in pong does for example.
Experiment and have fun! =D
#4
09/23/2011 (7:42 am)
thank you guys sorry i haven't been able to reply sooner. I don't really have the internet right now things are a bit crazy with the move. but i'm still hanging in there and brainstorming and all
#5
I would start with what genre and platform you are targeting. There are a lot of successful small game genres. Shooters, simple platform, tower defense, card games, mah jong games, and so on. Fortunately, there are many successful platforms including PC Digital Download, Flash, and iOS.
I think staying excited about what you are working on is important and picking a favorite game type will help...
09/23/2011 (12:12 pm)
I would start with what genre and platform you are targeting. There are a lot of successful small game genres. Shooters, simple platform, tower defense, card games, mah jong games, and so on. Fortunately, there are many successful platforms including PC Digital Download, Flash, and iOS.
I think staying excited about what you are working on is important and picking a favorite game type will help...
#6
Good luck.
09/23/2011 (12:40 pm)
Do something simple to get started. You are going to make mistakes but you will learn a lot when you attempt to create your first game. I am just reiterating the fact that is prevailing in the thread.Good luck.
Torque Owner John Colgrove
Pointers? Start small aqnd set realistic goals for yourself. Also remember that, in my opinion, it will get harder before it gets easier so don't give up. The first game takes the longest.
Enjoy!