Game Development Community

T3d 1.1 Final - SceneObject::resetWorldBox - Bad world box!

by Wang Jinhui · in Torque 3D Professional · 08/16/2011 (8:15 pm) · 1 replies

Hi guys..
I currently experienced this kind of error which is said to happened in sceneobject.cpp(line 418). It is most probably happened on the rigidshape in my running project I suspect. I read several "old" posts that this was kinda fixed but I'm not sure about it.
Has anyone experienced this currently in T3D 1.1 Final?
Was the script itself such as datablock of the rigidshape setting causing this or any other possibilites?

#1
08/17/2011 (9:28 am)
@Wang Jinhui: Could you provide us with steps on how to reproduce this issue?