World point to screen. How to?
by Thomas Davey · in Torque Game Engine · 08/15/2011 (12:28 am) · 4 replies
Hello everyone.
I'm after a solution to an issue in regards to aiming. And what I have in mind it for the muzzlepoint of the weapon to raycast forwards every frame, and set the aiming reticule to where ever it hit.
anyone know how to do this? I can do it in Unity, but this is Torque....
I'm after a solution to an issue in regards to aiming. And what I have in mind it for the muzzlepoint of the weapon to raycast forwards every frame, and set the aiming reticule to where ever it hit.
anyone know how to do this? I can do it in Unity, but this is Torque....
#2
[link]http://www.garagegames.com/community/blogs/view/3533[link]
08/15/2011 (4:43 am)
Have a look at this, it basically does exactly what you want. If you want to make your own this is a good place to start.[link]http://www.garagegames.com/community/blogs/view/3533[link]
Associate Rene Damm