Game Development Community

How much Coding skill does T3D take to be efficient?

by Chase D Dubauskas · in Torque 3D Beginner · 08/13/2011 (5:05 pm) · 3 replies

A friend and I would like to make a video game, but we are not educated in coding. how much coding do you think I would need? I'd be willing to learn

#1
08/14/2011 (4:45 am)
Theres not a game engine on the planet that will allow you to make a good game without coding of some kind.

That said, there's a large number of resources and add ons for torque that minimise the heavy coding you have to do unless you want very customised parts of the game.

At the very least you will have to get comfortable with torquescript as this is the part of the engine that ties everything together and gets it working so to speak, thankfully theres a myriad of help for that.

There are also many in the community who are good programmers, some will help, some may even be contracted to do a particular job.

So to summarise, you will need to learn the scripting language of the game and little else to create a game, and theres fairly solid examples of most things buried around the site, the site search reveals them tho :)
#2
08/14/2011 (9:16 am)
Altight, thank you, I should be able to make a decent game :P
#3
08/14/2011 (9:48 am)
As Bloodknight has pointed out, it does involve alot of coding work.

However, the engine itself provides for most, if not all of the code needed to jump right into development. Most people here use the source code to either add unique object types, enhance performance, or do secure work that they don't want in the scripting.

The TorqueScript language is very easy to learn, and is actually where I got into computer programming from (Tribes 2 ftw :) ). Just go over the documentation on this site for the TS language.