T3D 1.1 Final - GuiObjectView Camera Rotation/pivot off - DUPLICATE (THREED-1986)
by Nathan Bowhay - ESAL · in Torque 3D Professional · 08/08/2011 (4:20 pm) · 8 replies
Build: 1.1 Final
Platform: Windows Vista
Target: GuiObjectView
Issues: When viewing a model in the GuiObjectView ctrl and rotating around it (left mouse button drag) it doesn't rotate around the center of the object, the pivot point is off. This doesn't happen in T3D 1.1 Beta 3, but does in 1.1 Final.
Steps to Repeat:
1. Launch the game
2. Press F11 to open the gui editor
3. Go to Library Tab and under 3D place a GuiObjectView ctrl. Re-size it and whatnot so it is pretty big and you can see it clearly (position = "24 27", extent = "335 324" was fine for me).
4. Name it view
5. Press F11 again to get out of the gui editor.
5. hit tilda to open the console and type: view.setModel("art/shapes/rocks/boulder.dts"); this model should be in the plane build, but any should do.
6. Click and drag the right mouse button to the right quite a bit (to zoom out) once you sort of see the rock (hopefully you will), try left dragging the mouse around to see how the object rotates. You will need to play with it a bit to get the object to show up.
Platform: Windows Vista
Target: GuiObjectView
Issues: When viewing a model in the GuiObjectView ctrl and rotating around it (left mouse button drag) it doesn't rotate around the center of the object, the pivot point is off. This doesn't happen in T3D 1.1 Beta 3, but does in 1.1 Final.
Steps to Repeat:
1. Launch the game
2. Press F11 to open the gui editor
3. Go to Library Tab and under 3D place a GuiObjectView ctrl. Re-size it and whatnot so it is pretty big and you can see it clearly (position = "24 27", extent = "335 324" was fine for me).
4. Name it view
5. Press F11 again to get out of the gui editor.
5. hit tilda to open the console and type: view.setModel("art/shapes/rocks/boulder.dts"); this model should be in the plane build, but any should do.
6. Click and drag the right mouse button to the right quite a bit (to zoom out) once you sort of see the rock (hopefully you will), try left dragging the mouse around to see how the object rotates. You will need to play with it a bit to get the object to show up.
#3
08/09/2011 (9:19 am)
Good catch Mquaker. Thanks.
#4
08/09/2011 (11:02 am)
Thanks Mquaker, sorry for posting a duplicate bug. I just searched everyplace for a good while and couldn't find anything. Speaking of that, wish the search had more advanced features, like searching within subforums and within the last year... I thought it use to.
#5
08/17/2011 (3:33 pm)
I am not getting the rock to show up in the GUIObject View. Is there a step missing?
#6
Is that not the fix for this issue?
DOH, i need coffee, thats the same fix as the earlier post link, for some reason i was looking at mquakers zlock post and thought that was it.
08/17/2011 (5:20 pm)
http://www.garagegames.com/community/forums/viewthread/126606Is that not the fix for this issue?
DOH, i need coffee, thats the same fix as the earlier post link, for some reason i was looking at mquakers zlock post and thought that was it.
#7
09/09/2011 (9:23 am)
Yeah it threw my character selection screen off on one of my resources.
#8
09/14/2011 (9:34 am)
GuiObjectView is still in a bad state after that fix. yeck. Good fix, it helps..but GuiOBJView needs real attention.
Torque 3D Owner Christopher Tauscher
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