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T3D 1.1 Final - Fog not loading correct colour - COULD NOT REPLICATE

by BigDaz · in Torque 3D Professional · 07/26/2011 (3:18 pm) · 3 replies

1.1 Final Pro
Platform: Windows 7 64 bit

Target: Editors

Issue: When a mission is loaded the fog colour displayed in the world editor is defualt, not what is saved in the world info.

Steps to Repeat:
1. Start a new world
2. Set fog colour and save world
3. Reload the world
4. See wrong fog colour




When the world is loaded fog is the default white, until I refresh it by selecting fog colour in the options.

#1
07/26/2011 (3:31 pm)
@BigDaz: I can't reproduce this issue. Could you provide us with some additional information? Was this done in Full or Empty project? Is this a new project for 1.1 Final or a port?
#2
07/26/2011 (5:18 pm)
Is that scattersky? Isn't scattersky supposed to have it's own fog colour - else it won't update fog when using timeOfDay and you'll end up with bright fog at night ...
#3
07/27/2011 (11:52 am)
It's a new Full project in 1.1 Final. Specifically it's the Empty Terrain mission file.

I've just tried creating a new project and it does it without any modifications with the Empty Terrain mission.
Although not with the Empty Room mission. So maybe it is scattersky related.