function call from AIPlayer namespace does not work
by Ahsan Muzaheed · in Torque 3D Beginner · 07/17/2011 (9:53 pm) · 1 replies
why any function call from AIPlayer namespace does not work anywhere rather than in
function GameCore::startGame(%game) of gameCore.cs?
to make it work i have to exe my file(containing function call of AIPlayer namespace ) in GameCore::startGame.
why this does not work?
any alternative?
here is my code that i have tried:
//my.cs
function GameCore::startGame(%game) of gameCore.cs?
to make it work i have to exe my file(containing function call of AIPlayer namespace ) in GameCore::startGame.
why this does not work?
any alternative?
here is my code that i have tried:
//my.cs
function AIPlayer::myspawnOnPath(%name,%path)
{
%player = new AiPlayer()
{
dataBlock = DemoPlayer;
path = "";
};
if (!isObject(%path)){ echo("found no path ");return 0;}
%node = %path.getObject(0);
%player = AIPlayer::spawn(%name, %node.getTransform());
return %player;
}
//if (!isObject(%this.player))
%player = AIPlayer::myspawnOnPath("Shootme", "MissionGroup/paths/path1");
// if (isObject(%player))
%player.followPath("MissionGroup/paths/path1", -1);About the author
Torque 3D enthusiastic since 2010.Have been working in several T3D projects besides of Unreal Engine 4 and Unity 3D. NEED a hand with your project? SHoot me a mail. http://www.garagegames.com/community/forums /viewthread/138437/
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