Character to rolling ball?
by Leathel Grody · in Game Design and Creative Issues · 07/14/2011 (5:47 pm) · 3 replies
Any ideas on the best way to a character that also can turn into a ball for rolling? Probably similar to Metroid. Character will walk around like usual but be able to change into a ball and roll around. Game is far from anything Metroidish :)
Not sure if best way is to animation sequence of ball and kick in that sequence or somehow have an actual ball model be called then roll it around like Marble Blast.
Any suggestions would be great.
Not sure if best way is to animation sequence of ball and kick in that sequence or somehow have an actual ball model be called then roll it around like Marble Blast.
Any suggestions would be great.
#2
07/16/2011 (6:21 am)
Good idea. We will be using AFX. Then the ball could have the walk, bounce, etc animation to get around. I understand that concept, how I have did most of my stuff. Was looking at Marble blast and looks like the ball is just a .dts but could not find any animation involved, so they must be using scripting to move it around which is beyond me.
#3
07/17/2011 (3:50 am)
If I recall correctly, the ball physics in Marble Blast were written in engine, so yeah, no animations involved.
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