Game Development Community

A more Empty, Empty Template

by Larry Jennings II · in Torque 3D Professional · 07/12/2011 (6:06 am) · 1 replies

I'm trying to get started with T3D, and i find its rather confusing.

Mostly i was trying to take a look at the full template, and their was a lot of script, so i decided to load up the empty template and look at how they compare; but there still was a lot of script.

I found in the past some other game development engines, libraries, or frameworks start you out with just a blank screen with no functionality. This would give the user room to experiment and really see the output of their actions

I was curious if someone could help instruct me on how to cut from the empty template. No camera code, no functions already bound to keys, no gui, no missions, no client/server stuff. Just an empty window with a title.

I figure later on i might make use of what i now want to cut, but atm its kinda difficult to jump into the coding aspect with so much going on.

#1
07/12/2011 (6:17 am)
This is an ongoing discussion. For T2D and iT2D, a minimal project is easy to achieve (like this resource). T3D is a bit more complex, so you will always need some starter code. The bare minimum should probably be

- Initialize canvas
- Initialize GFX systems
- One control object
- Client/server folders