Linux server and 1.1 final
by skipper · in Torque 3D Professional · 07/05/2011 (7:32 am) · 8 replies
Has anyone had any luck getting the T3D Linux server working with 1.1 final yet?
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#2
However I don't have it working properly yet. A server console log showing startup and a client attempting to connect is here: pastebin.com/gCasXR6r.
The connect attempt ends with the server core dumping. I'll attempt to debug further, but in the mean time if anyone has any idea where the issue(s) may lie please post here.
07/20/2011 (8:07 am)
I applied Fyodor's patch (See www.garagegames.com/community/resources/view/20577) manually to 1.1 Final and have managed to compile 1.1 Final on CentOS Linux. However I don't have it working properly yet. A server console log showing startup and a client attempting to connect is here: pastebin.com/gCasXR6r.
The connect attempt ends with the server core dumping. I'll attempt to debug further, but in the mean time if anyone has any idea where the issue(s) may lie please post here.
#3
Once I've got it working properly I'll post an updated patch file here and on Fyodor's resource.
07/20/2011 (8:45 am)
Ah cool, looks like I'll have something to do this weekend to look forward to. ;)Once I've got it working properly I'll post an updated patch file here and on Fyodor's resource.
#4
The NaN errors are being thrown from the collada dae code and seem to be intermittently thrown when loading the soldier_rigged.dae. I've swapped back to gideon for now which has eliminated the errors.
The windows client is now crashing when connecting to the Linux server. Rebuilding in debug to trace that through.
07/22/2011 (5:37 am)
Quick update...The NaN errors are being thrown from the collada dae code and seem to be intermittently thrown when loading the soldier_rigged.dae. I've swapped back to gideon for now which has eliminated the errors.
The windows client is now crashing when connecting to the Linux server. Rebuilding in debug to trace that through.
#5
It's currently asserting in the string code while doing LightFlareData::unpackData trying to unpack this object sent from the server.
08/03/2011 (12:10 pm)
Another update...It's currently asserting in the string code while doing LightFlareData::unpackData trying to unpack this object sent from the server.
#6
08/03/2011 (6:32 pm)
Potential endian issue?
#7
08/06/2011 (1:32 am)
Don't think it's an endian issue, I'm running it on CentOS linux on an x86 so it's little endian like Windows.
#8
08/22/2011 (9:51 am)
It's working now - I think the problem before was that I hadn't rebuilt the client with the patched changes.
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