Game Development Community

About Sound Emitter

by Dimitris Matsouliadis · in Torque 3D Professional · 07/03/2011 (5:59 am) · 1 replies

hi
I am working in T3D final 1.1 for a month and I've also convey all project from 1.1Aex
Show me a few glitches in some processes and automation.
In order I can not timing the sound emitter. Whatever you attempt to configure does not recognize the path of the player and not playing anything. Plays music only when I go and do edit the emitter.
I use the music channel an i need this operation for any town or village, entered by a player.
Naturally interested in the operation only from the client side.

It knows what to watch, or what escapes me? Trying to 2 days now and I will continue, but some help is always constructive :)

Thanks for yours time

#1
07/03/2011 (10:54 am)
Substantially after testing all of the function that are based on triggers noticed that not working in anything other than enter or leave mission area.
Know any what changed or what happens to the T3D final?
All this works fine in Pro 1.1 Alpfa EX version.
Unfortunately I have not found any text to explain this problem.