Game Development Community

GuiObjectView and HDR problem - LOGGED (THREED-2018)

by Mquaker · in Torque 3D Professional · 06/21/2011 (4:34 am) · 4 replies

Thread Titles:
guiobjectview control light problem after enabled HDR.

Thread Body:

Build: 1.1 Beta 3, 1.1 Final Pro.

Platform: Windows 7 64 bit

Issues: guiobjectview control light appear dark after enabled HDR on PostFX.
farm3.static.flickr.com/2712/5841125239_0223eb83dc.jpgbefore enable HDR.

farm4.static.flickr.com/3598/5841673712_8cb9cd85cc.jpgafter enable HDR.

Steps to Repeat:
1. add guiobjectview on MainMenuGui.
2. Load Sample Any Level.
3. open and enable HDR in World Editor's PostFX Option.
4. quit level after enabled HDR.

#1
06/21/2011 (10:51 am)
Seems HDR (or post-fx in general) need disabling when you go to your menus...

That's probably a "correct" view (it's properly mapping the color based on an almost entirely white scene) but certainly not what's desired.
#2
06/21/2011 (11:00 am)
I can't tell if this is a bug or as designed. I've logged a ticket under THREED-2018 for further review.
#3
07/24/2014 (7:20 am)
You can disable HDR using the pref when going into your menu but enable/disable HDR takes like 3 or 4 seconds so there will be big lag opening your menu. We ended up just not using guiobjectview anymore. It also brings the lighting in from your level (so if your level is a brown tint, the guiobjectview will have a brown tint. And i believe it also has issues with fog.
#4
07/24/2014 (10:46 am)
That's a cool thing there - it means that we could add a field to the Material class to disable HDR on a per-material basis and expose it to the editor.