Can't create particles
by perry jones · in Torque 3D Beginner · 06/21/2011 (2:44 am) · 5 replies
For some reason I cant seem to create any particles. I create a new particle - press enter, then save it as whatever name i choose. I'll play with the settings in the particle tab a bit and then move to the emitter tab (after saving again). Once in the emitter tab i click new emitter and rinse repeat. When I go back to the particle tab the particle i just created and saved is no where to be found. It's like it disappeared all together. When i visit the emitter tab and bring up the drop down list of particle effects available the one i just created and saved is not in that list.
anyone having this problem? or am i just doing something wrong.
anyone having this problem? or am i just doing something wrong.
About the author
#2
You'll have to either∨ fix it yourself, make a bug report about it,work around it,..or.. drink the kool aid...etc.
..now you know and knowing is half the battle. ;)
07/18/2011 (9:58 pm)
there is still quite a bit that is broken or simply wonky. I'm not supposed to complain anymore..but I also refuse to drink the koolaid.You'll have to either∨ fix it yourself, make a bug report about it,work around it,..or.. drink the kool aid...etc.
..now you know and knowing is half the battle. ;)
#3
I might be wrong with the following but it might be worthwhile you checking it out. I'm just starting to work with Torque again, and I was working through my notes and found the following about how I was organizing particles:
>>
Before a particle can be edited, there must be a datablock predefined for it. This is what <particle_name>.cs should contain (an existing file can be copied and edited). The particle and emitter can then be modified and saved via the Particle Editor. The <particle_category> dir also contains the relevant art assets too. So all the assets associated with the particle are in the one place. Watch out for comments.
>>
So maybe you could try predefining the datablock, and then the definitions would be overwritten when you modify and save.
Hope this helps.
-Jim Carter.
'The whole idea of a democratic application of skepticism is that everyone should have the essential tools to effectively and constructively evaluate claims to knowledge.'
Carl Sagan, The Demon-Haunted World.
07/19/2011 (1:32 am)
Hi Perry.I might be wrong with the following but it might be worthwhile you checking it out. I'm just starting to work with Torque again, and I was working through my notes and found the following about how I was organizing particles:
>>
Before a particle can be edited, there must be a datablock predefined for it. This is what <particle_name>.cs should contain (an existing file can be copied and edited). The particle and emitter can then be modified and saved via the Particle Editor. The <particle_category> dir also contains the relevant art assets too. So all the assets associated with the particle are in the one place. Watch out for comments.
>>
So maybe you could try predefining the datablock, and then the definitions would be overwritten when you modify and save.
Hope this helps.
-Jim Carter.
'The whole idea of a democratic application of skepticism is that everyone should have the essential tools to effectively and constructively evaluate claims to knowledge.'
Carl Sagan, The Demon-Haunted World.
#4
I simply have a template particle and emitter datablock that I can drop in anywhere that can subsequently be renamed & modified as needed for actual use.
07/19/2011 (3:34 am)
Quote:That's exactly my recommended workaround from way back when I first noted this particular issue, which was one of several minor but annoying problems that were never addressed about the Particle Editor...
So maybe you could try predefining the datablock, and then the definitions would be overwritten when you modify and save.
I simply have a template particle and emitter datablock that I can drop in anywhere that can subsequently be renamed & modified as needed for actual use.
#5
07/24/2011 (1:02 am)
ah! thankyou! i never would've figured that out. So there's much more to these datablocks than meets the eye, eh?
Torque 3D Owner perry jones