Can't size window when game is played (Nevermind)
by Anthony Lambert · in Torque 3D Professional · 06/16/2011 (6:08 pm) · 0 replies
I have a window that allows me to select a side and drag it around when I am in the GUI editor and hit F10 to run it. However, when I save this and go to Torsion and run the actual game with F5, I cannot select the sides of the window, therefore I cannot resize it. Can someone give me a clue as to where I need to check for what is causing the problem?
Additionally, if I do get this working in the actual game, is there a callback that would allow me to check if the window is being resized?
Thanks for any help.
EDIT: If I read the include file correctly I see there is a parentResized method and a childResized method. I think I can use the parent one on the children if I can get the borders to active in the game like they are in the GUI editor run. Not sure why those are not listed in the docs.
EDIT2: The resizing works with my window in a brand new project so it is something in our project preventing it. Might be related to the WoW Player Control Emulation that was implemented.
Additionally, if I do get this working in the actual game, is there a callback that would allow me to check if the window is being resized?
Thanks for any help.
EDIT: If I read the include file correctly I see there is a parentResized method and a childResized method. I think I can use the parent one on the children if I can get the borders to active in the game like they are in the GUI editor run. Not sure why those are not listed in the docs.
EDIT2: The resizing works with my window in a brand new project so it is something in our project preventing it. Might be related to the WoW Player Control Emulation that was implemented.