Master Server Architecture
by Quentin Headen · in Torque 3D Beginner · 06/14/2011 (8:58 pm) · 1 replies
Hello everyone! I have a quick question. Are there any docs on how the master server works? I know some people have created Master Servers in Python, PHP, and I think Ruby in the past, but I'm really not that good at learning form someone else's extensive body of code.
Are there any specific architecture docs I can read so that I can create my own master server in the language of my choosing? Please let me know, as the next game I plan to make will have online play.
Thanks
Are there any specific architecture docs I can read so that I can create my own master server in the language of my choosing? Please let me know, as the next game I plan to make will have online play.
Thanks
About the author
Just your average programmer who tries to finish the projects he starts. :) I am currently focused on creating games with Torque engines. My website is http://phaseshiftsoftware.com
Torque Owner Andy Rollins
ZDay Game
More detail of the actual flow I posted at the top of the python master server resource I posted.
Unfortunately for the actual contents of what the packets contain you'll have to read through some code somewhere either T3D itself or one of the resources.
If you get stuck then feel free to email me and I'll answer what I can