GuiObjectView Control Transform problem - CONFIRMED (THREED-1986)
by Mquaker · in Torque 3D Professional · 06/12/2011 (9:15 pm) · 6 replies
Thread Titles:
some problem object rendering transform.
Thread Body:
Build: 1.1 Pro Final.
Platform: Windows 7 x64.
Target: Editors, Visual Studio.
Issues: object rendering transform problem in guiobjectview control.
Steps to Repeat:
1. Launch the game.
2. Press F10 to enter GUI Editor.
3. Add GuiObjectView from Library-3D Category.
4. set shapefile.
Suggested Fix:
maybe some code missed updated guiobjectview.cpp.
i added some code to 'void GuiObjectView::renderWorld( const RectI& updateRect )'.
some problem object rendering transform.
Thread Body:
Build: 1.1 Pro Final.
Platform: Windows 7 x64.
Target: Editors, Visual Studio.
Issues: object rendering transform problem in guiobjectview control.
Steps to Repeat:
1. Launch the game.
2. Press F10 to enter GUI Editor.
3. Add GuiObjectView from Library-3D Category.
4. set shapefile.
Suggested Fix:
maybe some code missed updated guiobjectview.cpp.
i added some code to 'void GuiObjectView::renderWorld( const RectI& updateRect )'.
SceneRenderState state
(
gClientSceneGraph,
SPT_Diffuse,
SceneCameraState( GFX->getViewport(), frust, GFX->getWorldMatrix(), GFX->getProjectionMatrix() ),
renderPass,
false
);
// Mquaker :: add missing code >>>
// Set up pass transforms.
renderPass->assignSharedXform( RenderPassManager::View, MatrixF::Identity );
renderPass->assignSharedXform( RenderPassManager::Projection, GFX->getProjectionMatrix() );
// Mquaker :: add missing code <<<
// Set up our TS render state here.
TSRenderState rdata;
rdata.setSceneState( &state );It's fine.About the author
visit : http://www.quakedev.net
#2
06/15/2011 (3:01 pm)
Bug confirmed.
#3
10/03/2011 (6:50 am)
Thanks for the fix, mquaker!
#4
11/25/2011 (4:33 am)
Bump for this to get fixed in... 1.2.1?
#5
maybe fixed this problem to next release version..
11/25/2011 (5:34 am)
this problem not fixed in 1.2...maybe fixed this problem to next release version..
#6
everything appears working fine and no fps hit.
03/03/2012 (9:27 pm)
I just ran into this issue. The above fix was giving me massive fps decrease when the guiObjectView was used ontop of playGui. My solution was changeSceneRenderState state
(
gClientSceneGraph,
SPT_Diffuse,
SceneCameraState( GFX->getViewport(), frust, GFX->getWorldMatrix(), GFX->getProjectionMatrix() ),
renderPass,
false
);toSceneRenderState state
(
gClientSceneGraph,
SPT_Diffuse,
SceneCameraState( GFX->getViewport(), frust, MatrixF::Identity, GFX->getProjectionMatrix() ),
renderPass,
false
);everything appears working fine and no fps hit.
Torque 3D Owner Christopher Tauscher
Default Studio