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dae2dts

by Jordan Fye · in Torque 3D Professional · 06/05/2011 (2:56 pm) · 3 replies

How do i use the dae2dts exporter thats in my products?

About the author

Today ill work on the art portion of my game... Well what about this script... Oh this youtube video is hilarious... todays progress 0%


#2
06/05/2011 (8:29 pm)
nice thanks
#3
06/06/2011 (5:09 am)
I used DAE2DTS on the 'Soldier' DAE binary and used the --compat parameter to see how well it worked. The program generated a DTS, but T3D would not open the file and crashed to desktop.

Steps to replicate.

1. Take 'Soldier' DAE from asset tree and send thru DAE2DTS.
2. Open T3D, Shape Editor, then try to load the new DTS shape from Library.

NB: I tried with a 'Gideon' DAE that I generated myself, outside the SDK and that opened fine, after running thru DAE2DTS. I think any 'issue' may be with the 'SoldierDAE' binary.....and whatever exporter generated it. I got very mixed results opening 'Soldier' in various 3D applications, all pretty much the same. The rig is 'scaled' to the T3D shape and in a 'root' pose, while the mesh is HUGE and in an entirely different pose[typical Biped hands down at 45degrees].