FPS Tutorials?
by Hallsofvallhalla · in Torque 3D Professional · 06/04/2011 (7:51 pm) · 4 replies
Can someone link me to some good multiplayer FPS tutorial(s)?
About the author
Been in game design for about 4 years now. Some of my titles are Forsaken sanctum 3d mmo and a web browser mmorpg. Urban Realms - WB mmo. Planetary Wars - WB mmo. Quests Of Crocania WB mmo. also teach tutorials on Web Development.
#2
I have worked extensively with Torque MMOKit but not a ton beyond that when it comes to T3D. The documentation is still quite lacking and I was looking for something geared towards FPS in general and had tutorials about adding new weapons, Arena levels, FPS specific things. Seems this is perfect but will just have to look into making it Multiplayer.
06/04/2011 (9:16 pm)
Thanks! What makes that tutorial not Multiplayer? I was assuming since it comes setup multiplayer that it would work as multiplayer. I have worked extensively with Torque MMOKit but not a ton beyond that when it comes to T3D. The documentation is still quite lacking and I was looking for something geared towards FPS in general and had tutorials about adding new weapons, Arena levels, FPS specific things. Seems this is perfect but will just have to look into making it Multiplayer.
#3
You send information between side with command and once you wants advanced features you can start playing with ghost, netevent, packupdate...
In the full template the game is multiplayer compliant so you should take a look at the script. And If you bought torsion, you can to the client and server code step by step to understand the séquence. You can also read the doc for network, it s good to start.
By default everything is fps more than any other type of game. You should not have difficulty to jump into it and more as you already built games.
Good luck!!
06/05/2011 (4:29 am)
Making a game multiplayer is just making sure that the data you are manipulating is on the correct side (client or server)You send information between side with command and once you wants advanced features you can start playing with ghost, netevent, packupdate...
In the full template the game is multiplayer compliant so you should take a look at the script. And If you bought torsion, you can to the client and server code step by step to understand the séquence. You can also read the doc for network, it s good to start.
By default everything is fps more than any other type of game. You should not have difficulty to jump into it and more as you already built games.
Good luck!!
#4
06/05/2011 (7:54 am)
Thanks for the info! I must say I stepped away from Torque for some time and it is good to see Garage Games heading in the right direction. Glad to see things still moving forward and to be honest the community is better than ever.
Torque Owner David Jauregui
Curiosity Killed the Cat Productions