Torque Minimal Template and Retina Display
by Pedro Vicente · in iTorque 2D · 06/03/2011 (2:39 pm) · 0 replies
Hello everyone
I added a series of resources that show how to define the minimal code needed to have a functional iTorque2D/Torque2D/Torque3D application with one level.
This can be used by someone that does not need the default framework provided, that has many features that are often not used.
PART1
www.garagegames.com/community/resources/view/21030
This hows how to define a very minimal app, that just shows a window in screen. Just a couple of lines in script are needed.
PART2
www.garagegames.com/community/resources/view/21033
This shows the same as in PART1 but done only with the C++ part. Optionally the script execution can be totally avoided. That is for someone interested in doing a C++ only app.
PART3
www.garagegames.com/community/resources/view/21034
This extends PART1 to show a functional app with objects. A Hello World example is shown. There is no need for GUI files or level files.
PART4
www.garagegames.com/community/resources/view/21048
iTorque2D only. This shows how to enable Retina Display. It was used based in the script in PART3 but it will also work with the default framework.
Please send any comments or suggestions. I would be interested to know if anyone progressed further related to PART2, an app done exclusively in C++ (or with minimal script intervention)
I added a series of resources that show how to define the minimal code needed to have a functional iTorque2D/Torque2D/Torque3D application with one level.
This can be used by someone that does not need the default framework provided, that has many features that are often not used.
PART1
www.garagegames.com/community/resources/view/21030
This hows how to define a very minimal app, that just shows a window in screen. Just a couple of lines in script are needed.
PART2
www.garagegames.com/community/resources/view/21033
This shows the same as in PART1 but done only with the C++ part. Optionally the script execution can be totally avoided. That is for someone interested in doing a C++ only app.
PART3
www.garagegames.com/community/resources/view/21034
This extends PART1 to show a functional app with objects. A Hello World example is shown. There is no need for GUI files or level files.
PART4
www.garagegames.com/community/resources/view/21048
iTorque2D only. This shows how to enable Retina Display. It was used based in the script in PART3 but it will also work with the default framework.
Please send any comments or suggestions. I would be interested to know if anyone progressed further related to PART2, an app done exclusively in C++ (or with minimal script intervention)