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T3D 1.1 Preview - Selected Physical Zone renders in-game. - RESOLVED

by Michael Hall · in Torque 3D Professional · 05/26/2011 (11:13 am) · 5 replies

Build:
T3D 1.1 Preview and previous Betas as well.

Platform:
Only tested on Windows

Target:
In-game scene.

Issue:
If a Physical Zone is left selected when toggling out of the editor it's visual representation will still be rendered. It should only be visible while in the Editor.

Repeat:
Place a Physical Zone in a mission and while it is selected toggle out of the Editor and you will still see the green? bounding volume visual that represents the PZone area. Toggle back into the editor and de-select the Physical Zone, then toggle back out of the Editor again: the PZone area is not visible.

Suggest:
Make the PZone bounding volume not render in the game world even if it is selected in the Editor.

About the author

Been dabbling with game-programming since the age of 10 when I got my first computer, a Commodore. Got serious about game-development after modding Tribes for several years. Doesn't sleep much. Drinks rum. Teaches guitar. Plays cello.


#1
05/26/2011 (1:10 pm)
I think this is the same for all transparent editor objects - certainly triggers and zones.
#2
05/26/2011 (2:48 pm)
No longer the case in 1.1 final.
#3
05/26/2011 (3:47 pm)
Woohoo! Not that it was exactly a big issue, just something you notice with use.
#4
05/26/2011 (4:00 pm)
Yep, as Rene said, Fixed in 1.1 Final already.
#5
05/26/2011 (4:42 pm)
Now that's service! Fixing bugs before they're posted :D