Why is TGB forced to 16bpp in fullscreen mode?
by Alain Labrie · in Torque Game Builder · 05/21/2011 (10:09 am) · 1 replies
I just noticed this in WinOGLVideo.cc
so why is TGB forcing 16 bpp in fullscreen?
bool OpenGLDevice::setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt, bool repaint )
{
...
if ( newFullScreen )
{
if (newRes.bpp != 16 && mFullScreenOnly)
newRes.bpp = 16;so why is TGB forcing 16 bpp in fullscreen?
Torque Owner Rpahut