[TGB/iTGB] Scripter/Programmer looking for freelance jobs [CLOSED FOR NOW]
by Luis E Pabon · in Jobs · 05/18/2011 (10:05 pm) · 11 replies
Not taking more jobs for now. My workload is full at the moment.
Looking for paid work. My rates are very reasonable. Special rates for 2d projects.
Please contact me at: turkeyfried (at) gmail.com
Qualifications:
Experienced in programming with C#, C++, TorqueScript and Java.
Worked with XNA, IOS, Android, Facebook, Torque 2d/3d and Unity.
Very good at debugging source code, versed in modern and "old-school" techniques.
Experience:
Developed Tomato Crush for Dysotek. Brought the game through the entire programming development cycle, including device testing. To simplify testing, I implemented the TestFlight SDK into iTorque2D 1.5, as seen here.
Created 2d platformer "Birdies Run", soon to be published for IOS by Computec Media. An Android port in in very early development. A German press release is included here. Currently running on a custom modification of iTorque2D 1.5, which runs the Platformer Starter Kit. Wrote a tutorial which can be found here(note - requires PSK Pro account to view).
4 months contract work on Legends of Etherell, an MMORPG built in Torque 3d by Silverhelm Game Studios. Tasks included implementation of physX and extensive programming of mechanics such as interactive GUIs, dialogue trees and a dice-roll based combat system.
Super Hero - 2d action platformer demo built with Torque Game Builder and PSK. Includes extensive modifications such as split screen, world map and non-solid enemies. Not in active development at the moment.
2 month contract work for Crimson Eye Games on an online game. Built netcode and created a GUI that fetches relevant data from a remote server.
Looking for paid work. My rates are very reasonable. Special rates for 2d projects.
Please contact me at: turkeyfried (at) gmail.com
Qualifications:
Experienced in programming with C#, C++, TorqueScript and Java.
Worked with XNA, IOS, Android, Facebook, Torque 2d/3d and Unity.
Very good at debugging source code, versed in modern and "old-school" techniques.
Experience:
Developed Tomato Crush for Dysotek. Brought the game through the entire programming development cycle, including device testing. To simplify testing, I implemented the TestFlight SDK into iTorque2D 1.5, as seen here.
Created 2d platformer "Birdies Run", soon to be published for IOS by Computec Media. An Android port in in very early development. A German press release is included here. Currently running on a custom modification of iTorque2D 1.5, which runs the Platformer Starter Kit. Wrote a tutorial which can be found here(note - requires PSK Pro account to view).
4 months contract work on Legends of Etherell, an MMORPG built in Torque 3d by Silverhelm Game Studios. Tasks included implementation of physX and extensive programming of mechanics such as interactive GUIs, dialogue trees and a dice-roll based combat system.
Super Hero - 2d action platformer demo built with Torque Game Builder and PSK. Includes extensive modifications such as split screen, world map and non-solid enemies. Not in active development at the moment.
2 month contract work for Crimson Eye Games on an online game. Built netcode and created a GUI that fetches relevant data from a remote server.
About the author
#2
Also updated the first post.
08/15/2011 (3:14 pm)
My current workload has a little extra room now. Taking new offers.Also updated the first post.
#3
-Directly assisting our Programming Director
-Client/Server base programming and analyzing
-Artificial Intelligence programming
-GUI programming
-Combat systems programming
-Physx programming and analyzing
-Working with other divisions to fulfill the requirements of the project
Aside from his stellar performance, Luis has been very supportive of our company's efforts to produce a groundbreaking title and is without doubt one of our greatest assets. Anyone that is interested in a programmer capable of fulfilling tasks on-time with precision accuracy, SilverHelm Studios recommends Luis Pabon as that individual.
08/18/2011 (1:02 am)
Luis Pabon has served as Assistant Programming Director of Legends of Etherell: Antavia (www.legends-of-etherell.com) at SilverHelm Studios faithfully for the past 3 months. His dedication to his duties is indescribable and has led to consistent on-time milestones accomplishments at the end of every work week. Luis' remarkable knowledge of C++, Torquescript, and their accompanying properties has help our company avoid requirements to performer research and troubleshooting regularly, encouraging and uninterrupted workflow throughout the course of development. As a member of our company, Luis is responsible for:-Directly assisting our Programming Director
-Client/Server base programming and analyzing
-Artificial Intelligence programming
-GUI programming
-Combat systems programming
-Physx programming and analyzing
-Working with other divisions to fulfill the requirements of the project
Aside from his stellar performance, Luis has been very supportive of our company's efforts to produce a groundbreaking title and is without doubt one of our greatest assets. Anyone that is interested in a programmer capable of fulfilling tasks on-time with precision accuracy, SilverHelm Studios recommends Luis Pabon as that individual.
#4
08/26/2011 (3:46 pm)
Profile updated as I now own iTorque 2D and can take work for it.
#5
He was always dedicated and has a good work sense.
He has very good coding skills and would advise him for a position with others.
Wish I could keep him on staff myself.
Thanks
Wayne
08/26/2011 (6:56 pm)
Luis has worked with me for a 2 month contract term.He was always dedicated and has a good work sense.
He has very good coding skills and would advise him for a position with others.
Wish I could keep him on staff myself.
Thanks
Wayne
#6
08/31/2011 (1:06 am)
Birdies Run got an official press release by Computec Media. Thus, I have updated that entry in my profile and added a link to the press release.
#7
09/30/2011 (4:32 pm)
Due to an increase in my workload, I will only be taking paid 2d (TGB/iTGB) projects for now.
#8
11/21/2011 (10:14 am)
Updated with new experience and better formatting.
#9
I am the owner of the Dysotek company, the publisher of the iOS game Tomato Crush.
Luis has succesfully programmed our game and has been a pleasure to work with him.
He work hard, fast and is always available with the client.
I can recommend Luis for your iOS games.
11/21/2011 (12:31 pm)
Hi,I am the owner of the Dysotek company, the publisher of the iOS game Tomato Crush.
Luis has succesfully programmed our game and has been a pleasure to work with him.
He work hard, fast and is always available with the client.
I can recommend Luis for your iOS games.
#10
Are you interested in working on an iOS game that is similar to doodle jump?
If you are then email: myles.blasonato *AT* icu-games.com
Cheers,
Myles Blasonato.
PS: I have all the artwork and licenses (iTorque/Apple)
11/25/2011 (10:26 pm)
Hi Luis,Are you interested in working on an iOS game that is similar to doodle jump?
If you are then email: myles.blasonato *AT* icu-games.com
Cheers,
Myles Blasonato.
PS: I have all the artwork and licenses (iTorque/Apple)
#11
12/02/2011 (11:43 am)
Luis did a short turnaround port from a Windows TGB project to Mac for me and was quick, thorough and easy to work with. Highly recommended!
Torque 3D Owner Landixus
BebenIT
He is very trustworthy and make a good work!