Game Development Community

Anisotropic problem

by Aaron ward · in Torque 3D Professional · 05/15/2011 (8:54 pm) · 6 replies

Does anyone know why my building and road textures are very pixelated? its giving me a headache when moving around my map...

img222.imageshack.us/img222/596/textureproblem.png
I have trilinear filtering set to 1 and anisotropic filtering on the materials.
the texture size is 256x256 for the building and is tiled.
the texture is 512x512 for the road and is also tiled.

I have also searched around the forums and couldn't find anything in both this and the art section

:)

#1
05/15/2011 (9:55 pm)
@Aaron Ward: To better assist you with the issue you are having could you first tell me what your computer specifications are? As well as what video card driver you are running on.
#2
05/15/2011 (11:16 pm)
Hey Christopher, thanks for the quick reply my specs are:

CPU: Intel Core i7 950 @ 4.00GHz
Mobo: X58-USB3 - Latest Firmware
GPU: XFX Radeon HD 5770 - Latest Drivers
RAM: 6GB DDR3 Triple Channel @ 8-9-9-28

Full specs here
#3
05/16/2011 (4:17 am)
This looks like typical Moire.

What does your source texture and its mipmaps look like?
#4
05/16/2011 (12:45 pm)
@Rene Damm this is the building texture

imageshack.us/m/717/5462/darkbrick.jpg
and this is the road texture

img832.imageshack.us/img832/4457/croad1.png
As for mipmaps i haven't generated any, I thought trilinear filtering proceeded that?
#5
05/16/2011 (1:17 pm)
Ok I think I nailed it, the images are not a multiple of 2

so I resized the building texture to 512x512 and it seems to have worked (i also used a higher resolution texture)
#6
05/16/2011 (1:43 pm)
Ah yes...Torque MOSTLY supports NPOT textures...but they occassionally break things. Still best practice to keep them all power of twos :)