Game Development Community

Surprisingly A is Pushed By B

by rennie moffat · in Torque Game Builder · 05/04/2011 (1:16 pm) · 2 replies

Hi there,
I have an object (A) that sends and receives physics. And another which does not (object (B)), but does send receives collisions. Surprisingly, object B when moving along the horizon and comes into contact with the stationary object A, A is "pushed" along by B. B has no physics applied. If what I am saying is true, shouldn't there be no (physics based) effect between them?

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
05/05/2011 (1:04 am)
I think that the physics calculations is only used for the RIGID collision response. Otherwise the objects will act in a fixed way according to their collision response.

But I'm not entirely sure.
#2
05/05/2011 (9:00 am)
Hmm. Well, the object with physics is set to RIGID but the other object, bumping into it, has no physics and as such no setting. Hmm. Anyhow thanks.