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T3D 1.1 Preview - Vis. mistake in the MaterialPreview - LOGGED (THREED-1743)

by Alfio Saitta · in Torque 3D Professional · 04/23/2011 (8:29 am) · 8 replies

Build: 1.1 Preview

Platform:
Windows 7 64 bit
ATI Radeon HD 5450
Latest Video Driver and DirectX

Target: Material Editor

Issues: Several visualization errors in the Material Preview while rendering.

PostFX Disabled
img828.imageshack.us/img828/7208/immagine001h.th.png

HDR Enabled
img854.imageshack.us/img854/9400/immagine002c.th.png

PostFX Disabled
img689.imageshack.us/img689/2355/immagine003.th.png

#1
04/23/2011 (12:49 pm)
Agreed, I can see this too.

The final pic - the background colour seems to fill the material cube.
#2
04/23/2011 (1:10 pm)
In the beta 3, i solved by turning to false the usePostEffects in the SceneState on the onRender call. But now the SceneState has been replaced by SceneRenderState, and has already the PostFX disabled.
#3
04/23/2011 (1:15 pm)
I have been waiting to see someone report this.
#4
04/24/2011 (5:25 am)
Don't wait for someone else, reported it yourself, pain_in_the_ ... er ... E.B. ...

wonders how many forum posts now refer to eb as pain_in_the_butt now he's changed his name back ... it'll look like people are being insulting :P
#5
04/24/2011 (5:44 am)
it's too obvious, like calling water wet. ..& I am a pain in the arse :P.
#6
04/24/2011 (8:37 am)
Pain in the G.A.S. - lol - I guess you were just letting someone else take some of the heat.

It does look like there's still a lot of work to be done in the shader and post fx territory, though.
#7
04/25/2011 (8:36 am)
Logged as THREED-1743.
#8
05/06/2011 (1:37 am)
UPDATE: In the third screenshot, the cube does not display correctly. After some testing, i realized that the cube assumes the same color of the fog in the scene. So if i change the color of the fog, the cube takes the same color.

If you set the fogDensity to 0, the material preview working correctly.