Blender 2.57 and Torque3D -- anyone using it?
by Alkor · in Artist Corner · 04/15/2011 (7:54 am) · 52 replies
Hello
I'm fairly mew to T3D (bought the T3D 99$ special offers some weeks ago). I'm pretty decent at modeling however I never actually exported any model. Is there a way I could use the latest 2.57 to export to T3D or do I need to use an older version?
Also ... how do I export it? I tried looking for a tutorial but they were all for Blender 2.49.
Can't I use 2.57?
I'm fairly mew to T3D (bought the T3D 99$ special offers some weeks ago). I'm pretty decent at modeling however I never actually exported any model. Is there a way I could use the latest 2.57 to export to T3D or do I need to use an older version?
Also ... how do I export it? I tried looking for a tutorial but they were all for Blender 2.49.
Can't I use 2.57?
#42
08/19/2011 (9:42 am)
OK, thanks I'll give that a shot then. I'll post back with my results. Thanks.
#43
08/20/2011 (11:47 am)
The trees are set to a double sided material, and in Blender before exporting, the normals are set to double sided as well. I've also tried using Blender 2.58 and 2.57 both 64 and 32 bit versions. I get the same result every time. I think I have gotten 1 step closer though. When I try to use the Dae2dts converter, it gives a warning syaing there are too many vertices for 16-bit conversion.
#44
08/20/2011 (12:20 pm)
OK, got the tree to work. I had to reduce the polygons to an extremely low level and now the whole thing shows up. Of course the tree now looks terrible. Anyone know how to create a tree and be able to use it without it looking like garbage?
#46
08/20/2011 (1:52 pm)
I tried Tree[d] but I just couldn't figure out how to get it to work in T3D correctly. I managed to get it into Blender as an Obj file, and then export it to a Collada file. But when I load it into T3D, all of the leaves have no transparency, so it makes the tree look like its covered in square images of leaves with gray backgrounds. If I could figure out how to make it work, then I would definitely use Tree[d] as everything loads just fine in T3D except for the leaf textures.
#47
08/20/2011 (1:55 pm)
NM, just got it. I had to turn on the Alpha threshhold in the material editor. Thank you so much for suggesting Tree[d]. If you hadn't said something about it, I probably never would have tried to get it to work again lol.
#48
08/20/2011 (2:03 pm)
A typical material for the tree[d] leafs:singleton Material(test_treeD_leaf08png)
{
mapTo = "treeD_leaf08png";
diffuseMap[0] = "data/trees/treeD/Leaf08.png";
diffuseColor[0] = "0.345098 0.392157 0.309804 1";
pixelSpecular[0] = "1";
specular[0] = "0.992157 0.992157 0.992157 1";
specularPower[0] = "100";
specularStrength[0] = "5";
translucent = "1";
translucentBlendOp = "LerpAlpha";
alphaTest = "1";
alphaRef = "0";
doubleSided = "1";
useAnisotropic[0] = "1";
};
#49
I would also say that the UDK game kit doesnt seem to have that ultra fine clarity that textures just seem to have as soon as they get imported into Torque 3D.
08/20/2011 (5:35 pm)
Well I just exported a tree as a Collada file from blender 2.59(200 faces for alpha textures) and everything imported fine into Torque. The only issue I had was getting the alpha textures to clip each other nicely. But no missing faces. Once again I have to marvel at how beautiful textures look in this game engine. I made this tree quickly to have a piece to mess around with in the Blender game engine and I have to admit there is just no comparison to how textures are displayed realtime between the 2.I would also say that the UDK game kit doesnt seem to have that ultra fine clarity that textures just seem to have as soon as they get imported into Torque 3D.
#50
I agree. Though UDK has a much nicer look when you crank the normal mapping up to 11. It's a tradeoff, but in the end I think UDK is better for the typical 'brown-and-bloom' and Torque for the brighter kinds of games.
Also is this tree[d] program free? It downloaded, installed, doesn't look like a trial and is running pretty awesome so far. Hard to believe something this cool could be free. But if it is, thank you so much for the link!
Edit: Whaaat? It even comes with a ton of free textures? Ok now, where can I just give them my wallet?
09/02/2011 (8:42 pm)
Quote:I would also say that the UDK game kit doesnt seem to have that ultra fine clarity that textures just seem to have as soon as they get imported into Torque 3D.
I agree. Though UDK has a much nicer look when you crank the normal mapping up to 11. It's a tradeoff, but in the end I think UDK is better for the typical 'brown-and-bloom' and Torque for the brighter kinds of games.
Also is this tree[d] program free? It downloaded, installed, doesn't look like a trial and is running pretty awesome so far. Hard to believe something this cool could be free. But if it is, thank you so much for the link!
Edit: Whaaat? It even comes with a ton of free textures? Ok now, where can I just give them my wallet?
#51
09/04/2011 (3:21 pm)
Anyone tried to make an italian cypress with it? Seems pretty impossible ...
#52
12/02/2011 (10:55 am)
Ive been learning the new blender for the last year, Converted from 3ds Max to see if I could save $. I have to say, at first it was a daunting task and hard to get used to, now on the other hand I can pump out models faster and in better detail than I could in max. Slowly learning how to do the physics stuff but everything else I can do in blender.


Torque 3D Owner Joe Brown