T3D 1.1 Preview - DeathBall - can't fire on the ball in single player - NOT A BUG
by elvince · in Torque 3D Professional · 04/14/2011 (12:53 pm) · 7 replies
I don't if it's a bug or not, but I can't fire the ball to move it when loading the game with a single player in it.
By the ways, the map has been really improved and look better now :D
Thanks,
By the ways, the map has been really improved and look better now :D
Thanks,
About the author
Recent Threads
#2
04/14/2011 (1:49 pm)
Considering that the Deathball shape is a TSStatic it's not going to move, ever. It would have to be an Item, RigidShape, or PhysicsShape if you want to be able to automatically impulse it with a projectile or other collisions. Through script you would be able to programatically move a StaticShape.
#3
04/14/2011 (2:08 pm)
But... it also appears that the shape doesn't have a collision mesh... which means projectiles would pass through it. If this is what you're experiencing, simply switch the TSStatic over from using CollisionMesh to visible mesh - and maybe switch the decal setting as well.
#4
I don't know if the actual Deathball will be part of the new Deathball Desert revamp or not.
04/14/2011 (2:35 pm)
Not a bug, well, pseudo buggish I suppose. Like Michael said the Deathball is in there as a TSStatic and as such won't move. The collision bit is just that it had the wrong collision type set back in Beta 3 which got overlooked. I don't know if the actual Deathball will be part of the new Deathball Desert revamp or not.
#5
Thanks all for the answer.
04/14/2011 (10:49 pm)
In fact, I thought that this ball was part of the "game design" for this demo, and I was surprised that I wasn't able to shot it. If it was just put there are "decoration", that's fine.Thanks all for the answer.
#6
The DeathBall would be good as a sort of fatal Earthball game - might need more ammo on the map, though. And we need to do something with all of the turrets....
04/15/2011 (6:56 am)
Decals are still confused, too - they don't like non-planar surfaces much. They are very much improved though.The DeathBall would be good as a sort of fatal Earthball game - might need more ammo on the map, though. And we need to do something with all of the turrets....
#7
Way back when I had first added the desert level (straight out of Torque X) and placed the turrets I had also played around with making the turrets actually shoot at the player - but never committed that version as being a bit too hackish for production.
But yeah, it really wouldn't take much for an enterprising person to make that into a fully featured game using just that level as inspiration.
04/15/2011 (9:25 am)
At one point the plan was to have the ball rolling around being a menace, but time ran out before that could be done. The prop deathball, as well as the improved scene artwork, was after my time, or it would have had the collision property set correctly ;)Way back when I had first added the desert level (straight out of Torque X) and placed the turrets I had also played around with making the turrets actually shoot at the player - but never committed that version as being a bit too hackish for production.
But yeah, it really wouldn't take much for an enterprising person to make that into a fully featured game using just that level as inspiration.
skipper
ORB