T3D 1.1 Preview - Empty Template is non-functional. - LOGGED (THREED-1579)
by Michael Hall · in Torque 3D Professional · 04/11/2011 (8:35 am) · 4 replies
Build:
T3D 1.1 Preview
Platform:
Any
Target:
Mission loading for the Game and the Editor.
Issue:
With T3D the Empty Template stalls during mission load - apparently right after the Lighting Stage - with no errors and fails to load the mission
Repeat:
Start up an Empty Template project and attempt to load the default mission. Try either the in-game choose level dialog or by loading a level for editing (pressing f11 from the Main Menu).
Suggest:
Make it work.
There are also quite a few 'missing' scripts and guis that were removed in previous betas. The exec calls for these missing files are still in there and need to be cleaned. The missing files, if replaced, do not seem to affect the failure of the mission to start.
T3D 1.1 Preview
Platform:
Any
Target:
Mission loading for the Game and the Editor.
Issue:
With T3D the Empty Template stalls during mission load - apparently right after the Lighting Stage - with no errors and fails to load the mission
Repeat:
Start up an Empty Template project and attempt to load the default mission. Try either the in-game choose level dialog or by loading a level for editing (pressing f11 from the Main Menu).
Suggest:
Make it work.
There are also quite a few 'missing' scripts and guis that were removed in previous betas. The exec calls for these missing files are still in there and need to be cleaned. The missing files, if replaced, do not seem to affect the failure of the mission to start.
About the author
Been dabbling with game-programming since the age of 10 when I got my first computer, a Commodore. Got serious about game-development after modding Tribes for several years. Doesn't sleep much. Drinks rum. Teaches guitar. Plays cello.
#2
04/20/2011 (4:41 pm)
I can also confirm this bug.
#3
It'll give you a tiny messagebox/flash to notify you that it can't create a player and is creating an observer instead. Ignore it, it shouldn't be a big deal.
Fixt.
04/22/2011 (6:15 pm)
In game\scripts\server\game.cs...// These override the values set in core/scripts/server/spawn.cs //----------------------------------------------------------------------------- $Game::DefaultPlayerClass = "" //<-- LINE CHANGED; $Game::DefaultPlayerDataBlock = ""; //<-- LINE CHANGED
It'll give you a tiny messagebox/flash to notify you that it can't create a player and is creating an observer instead. Ignore it, it shouldn't be a big deal.
Fixt.
#4
04/22/2011 (6:45 pm)
Ah, of course! The Empty Template doesn't have an example player datablock... didn't even think about that.
Associate David Montgomery-Blake
David MontgomeryBlake