T3D 1.1 Preview (and Betas) - Toggle netGraph keybind invalid. - RESOLVED
by Michael Hall · in Torque 3D Professional · 04/11/2011 (8:30 am) · 3 replies
Build:
T3D 1.1 Preview as well as the previous Betas
Platform:
Any
Target:
In-game metrics-type gui.
Issue:
With T3D the default keybind for toggling the netGraphGui is incorrect and attempts to call an 'unknown' function.
The graphing part of the gui is also non-functioning.
Repeat:
While in game try using the bound toggle netGraph key: 'n'.
Suggest:
Inside of default.bind.cs:
change
Futhermore the netGraphGui resides in 'core' but is technically a 'game' gui in that it only works in-game after a server connection is made and a mission loaded.
Alternatively, since there is a net metrics callback, just do away with the netMetrics GUI and use the standard metrics display.
T3D 1.1 Preview as well as the previous Betas
Platform:
Any
Target:
In-game metrics-type gui.
Issue:
With T3D the default keybind for toggling the netGraphGui is incorrect and attempts to call an 'unknown' function.
The graphing part of the gui is also non-functioning.
Repeat:
While in game try using the bound toggle netGraph key: 'n'.
Suggest:
Inside of default.bind.cs:
change
moveMap.bindCmd(keyboard, "n", "NetGraph::toggleNetGraph();", "");to
moveMap.bindCmd(keyboard, "n", "toggleNetGraph();", "");Make the graphing part of the gui work, or simply rework it to not include the graph.
Futhermore the netGraphGui resides in 'core' but is technically a 'game' gui in that it only works in-game after a server connection is made and a mission loaded.
Alternatively, since there is a net metrics callback, just do away with the netMetrics GUI and use the standard metrics display.
About the author
Been dabbling with game-programming since the age of 10 when I got my first computer, a Commodore. Got serious about game-development after modding Tribes for several years. Doesn't sleep much. Drinks rum. Teaches guitar. Plays cello.
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