Tutorial / Training videos
by Matthew Shrewsbury · in General Discussion · 04/10/2011 (10:04 am) · 6 replies
Hello everyone I'm new to torque 2D and 3D game engines. I wanted to know if there was any training videos (or step by step labs) that I can review to learn how everything works together. The areas I'm currently looking for some type of instructions on is:
1. How to destroy one scene and load another. (How to call the destructor of a current level and load another)
2. A detailed look inside of GUI creation and determining what code needs to go within the GUI and what should reside in the main C Sharp code.
These are the two I'm working with now and I'm sure I will have many more questions later on. So any help that can be passed along will be most appreciated.
I have looked on youtube but I have not found any good videos so any links would be great.
1. How to destroy one scene and load another. (How to call the destructor of a current level and load another)
2. A detailed look inside of GUI creation and determining what code needs to go within the GUI and what should reside in the main C Sharp code.
These are the two I'm working with now and I'm sure I will have many more questions later on. So any help that can be passed along will be most appreciated.
I have looked on youtube but I have not found any good videos so any links would be great.
About the author
#2
04/11/2011 (12:46 am)
Torque is currently lacking in the docs department, but with 1.1 preview here final doesnt look like its far off and docs have been promised. As for community made docs there are a few like steve's simple fps tutorial which is highly regarded. I reccomend having a look in the resources tab of the forums. Sorry that i couldnt answere your questions but im an artist and not very good at programing, but ill get there eventualy.
#3
Doing that will get you very far in understanding how Torque works. My project isn't a FPS but i did the simple fps tutorial and it opened my eyes to how torque works. Since then ive tried a lot of resources. 8 directional movement, how to grass, and a bunch of others.
All of these will teach you how to set up a scene, and what scripts go where, and how to execute them.
So when you are working on your own project you will see, hey i remeber in steves tutorial i did this and executed it here, maybe i can do this...
04/20/2011 (8:41 pm)
Like rob said, check out some of steves resources. check out the resource page in general. Even if it doesnt have anything to do with your game, just make a new project and try out the resource. Doing that will get you very far in understanding how Torque works. My project isn't a FPS but i did the simple fps tutorial and it opened my eyes to how torque works. Since then ive tried a lot of resources. 8 directional movement, how to grass, and a bunch of others.
All of these will teach you how to set up a scene, and what scripts go where, and how to execute them.
So when you are working on your own project you will see, hey i remeber in steves tutorial i did this and executed it here, maybe i can do this...
#4
07/19/2011 (7:31 pm)
I figure I would come back to revisit this thread to see if there has been any new updates posted anywhere for torque 2D. I'm still having some issues with the engine and I'm pretty sure if I can watch a few videos I would be ok or even some Labs (step by Step) would be cool. So if anything new has appeared then please let me know.
#5
07/19/2011 (8:51 pm)
I recently started a live video tutorial project. We are still working out the schedule and tech behind the presentations. The first one I ran showed how to build Pong using iTorque 2D in less than an hour. We are planning on having more, but we are a little understaffed right now to have a steady stream of them.
#6
1. How to load and unload a scene
2. How to use your GUI controls
3. How to set up Audio data blocks
These three come to mind right off the top of my mind.
07/27/2011 (4:53 pm)
Sounds great!!!! If you don't mind would I would like to subject a few topics to cover. 1. How to load and unload a scene
2. How to use your GUI controls
3. How to set up Audio data blocks
These three come to mind right off the top of my mind.
Torque 3D Owner Matthew Shrewsbury