Simulate Purchase on PC?
by Aaron Scovel · in Torque X 2D · 04/08/2011 (1:09 pm) · 4 replies
Hey guys! I'm setting up the purchase functions in my current project, using snippets from Henry's game kit (Thanks Henry). When testing on the xbox everything works great, but when I test the game on the pc the purchase button just loops the sign in process. I can successfully sign in, but then I return to the purchase "splash" screen.
Is there special code for the PC simulated purchase?
Is there special code for the PC simulated purchase?
About the author
Previously a PHP/MySQL Programmer/Web Developer of 10 years. In Aug 2010 I decided to change careers, and this is were I landed! I also parent 3 kids full time. TopNotched.com
#2
Makes sense, but they do allow me to login to my gamertag via the PC in the game, so possibly we have access to some of the gamer services on the PC.
I'm just going limit the purchase screen / demo limits to the xbox for now.
04/10/2011 (12:11 pm)
Thanks Duncan,Makes sense, but they do allow me to login to my gamertag via the PC in the game, so possibly we have access to some of the gamer services on the PC.
I'm just going limit the purchase screen / demo limits to the xbox for now.
#if XBOX ... #else ... #endif
#3
04/10/2011 (2:55 pm)
You have limited access to gamer services in a game that is in development, for purposes of quick testing turn around (and especially networking - e.g. networked gaming can be tested between a PC and 360 to save buying multiple consoles).
#4
04/18/2011 (12:09 pm)
Simulated purchase is working on the PC now, not sure why it wasnt working last week. :-)
Torque Owner Duncan Colvin