Game Development Community

Is T3D supports multiple cameras?

by Dmitry Koteroff · in General Discussion · 04/04/2011 (1:40 pm) · 5 replies

Like this one:
[img]http://www.cpal3d.net/shots/technologie/tech_features/shot_9.png[/img]

#1
04/04/2011 (1:45 pm)
Do a forum search, there's a few threads around on the subject.
#2
04/04/2011 (1:51 pm)
I tryed search, and didn't found anything useful on the subject.
By the way, I didn't asked "how-to" do this, just waited kind of answer like a... "Yes", "No" or "It's not so simple...", that's it!

Thanks for attention.
#3
04/04/2011 (8:43 pm)
Perception of unintended insult, Josheph would not intentionally try to be perceived as to act flippantly. That statement is none more but to offer the credence that the information you request is not that far away from research. (He also did answer "Yes" by proxy of implication, but that is inconsequential to the subject of original scrutiny.)

My experience with multiple cameras was derived by following the camera functions and behavior from the flow of the scripts point of view on launch into the game simulation environment.

Search around onservercreated function, server side script of game.cs. If I remember correctly, i get the feeling im thinking of a previous Torque engine incarnation, should be real close to factual... If I could recall better detailed (ugh..hmmph, wonderful sentence construction! Such flow, the grace of a master...) details, I would make better note...

This following is meant to be taken lightly, as for consideration, not at all derogatory...
The GarageGames community members capacity to be endlessly helpful, seems to extend equal to the scale of the perceivable tone read from the inquiry. I have found it in my capacity to be impatient with those who are trying to be helpful, mindless of the fact; 'Help always interrupts matters of personal importance, to consider the request of others.', What is to express the concept of time value invested typing a reply at all in the first place...




EDIT: Alternately, search around the website for the 'DOCS', I can never remember where the links are, except to remember they are logically located, once i do find them. They surely should be helpful.
#4
04/05/2011 (6:48 am)
To use multiple views like the Resident Evil games,this is one of the most simple things to do.
You have to look into the control objects,use triggers or mission regions and set camera positions (and rotation).

I think there are several people,that did such a system (screen splitting with multiple viewports for TGEA),I believe you can contact with them and pay for this solution.
#5
04/05/2011 (2:55 pm)
Been done in TGE: www.garagegames.com/community/resources/view/2304. T3D certainly has the capacity to do it, I'm just not sure how you'd go about it.