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Slower Load Times with VS2010

by A F · in Torque 3D Professional · 03/29/2011 (2:51 am) · 3 replies

When I build the FPS example project from 1.1 Beta 3 with Visual Studio 2010 I get a load time for the death ball desert of about 18 seconds.

If I build the program with Visual Studio 2008 it takes about 10 seconds.

Is anyone else seeing this nearly doubling of loading time with a VS 2010 build and does anyone have a way to lower it?

#1
03/29/2011 (3:38 am)
have you built it in debug or release with vs2010 ?
#2
03/30/2011 (1:43 am)
release in both, the frame rates in the game are fairly similar, but the load time for the deathball desert is very different.

This has happened for all my projects, the time to load the missions with the 2010 build is slower than a 2008 build.

I'm using the June 2010 DirectX SDK for both.
#3
04/12/2011 (10:24 pm)
The 1.1 Preview versions seems to have fixed the very different load times but in the wrong way.

A VS 2008 Release build now takes about 19 seconds to load, a VS 2010 Release build takes about 20 seconds.


On second look there is obviously more objects to load in the new preview version of deathball desert so I took the Preview exe/dll built with VS 2010 and used it to load the old beta 3 version of this map.
It only took about 9 seconds, compared to the beta 3 VS 2010 versions 17 seconds (I built it again just to check).

So if there was any difference between the VS 2008 and 2010 versions the preview project seems to have fixed this from me.