Introduction w/ Questions
by Ryan Keith Clark · in General Discussion · 03/26/2011 (9:26 pm) · 1 replies
Hello GarageGames Forums,
My name is Ryan K. Clark. I am twenty year old programmer who is currently attending Fullsail University. I have a huge passion for programming, travel, and the outdoors. I recently noticed Torque 2D and 3D are $198 USD ($99 USD each)... but I noticed a bit to late because I purchased DarkGame Studio with DarkBasic PRO + FPS Creator like three / four weeks ago. I do not know if I could get a refund. Anyway I was wondering if this price would include the source code to both engines, would I be able to use multiplatform (PC / MAC), could I sell my game, and the last question; how easy is TorqueScript? I already know basic C++ but I really need to study some math.
I would love to purchase the torque engines, make some great games, and study the source of them for the game engine I am developing.
Thank you for your help,
Ryan K. Clark
My name is Ryan K. Clark. I am twenty year old programmer who is currently attending Fullsail University. I have a huge passion for programming, travel, and the outdoors. I recently noticed Torque 2D and 3D are $198 USD ($99 USD each)... but I noticed a bit to late because I purchased DarkGame Studio with DarkBasic PRO + FPS Creator like three / four weeks ago. I do not know if I could get a refund. Anyway I was wondering if this price would include the source code to both engines, would I be able to use multiplatform (PC / MAC), could I sell my game, and the last question; how easy is TorqueScript? I already know basic C++ but I really need to study some math.
I would love to purchase the torque engines, make some great games, and study the source of them for the game engine I am developing.
Thank you for your help,
Ryan K. Clark
Community Manager Michael Perry
ZombieShortbus
Source is included. You can distribute to PC, Mac and Web, you get full commercial rights for your games (no royalties).
If you know C++, you will get the hang of TorqueScript. The language was designed to be C like in syntax and structure. I wrote some introduction guides to TorqueScript that talk about the purpose, syntax and common usage. You will notice a lot of similarities and structures used in C++.