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T3D 1.1 Beta 3 - Slow Performance with different OpenAL versions - LOGGED

by CSMP · in Torque 3D Professional · 03/25/2011 (4:59 pm) · 10 replies

Build: T3D 1.1 Beta 3 Pro

Platform: Windows 7, 64 bit

Target: In-Game

Issues: I've been getting some really bad framerate with my friends laptop, its specs are:
Sony Vaio
Intel Core i7 Q740 @ 1.73~Ghz
6gb DDR3 RAM
NVidia GT 330m 1GB dedicated RAM


I've updated DirectX and the video drivers, it seems that no matter what graphics settings I change on a semi-populated level it runs about ~8fps where-as as my MainPC would run ~130fps(Advanced Lighting) and my laptop at ~42fps(Basic Lighting) and are nowehere near as good as his laptop in specs, It also runs ~8fps on the New Mission template.

Edit: OpenAL was the reasoning for the ~8fps cap, but ~60fps is still a low number for the hardware.

Link to Console Log: csmp.angelfire.com/bugs/console.log


#1
03/25/2011 (5:32 pm)
sfxStartup...
SFXSystem::createDevice - created DirectSound device 'Speaker/HP (Realtek High Definition Audio)'
SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
   Provider: DirectSound
   Device: Speaker/HP (Realtek High Definition Audio)
   Hardware: No
   Buffers: 16

Maybe it's the sound card? Just guessing here, but I've seen some interesting issues caused by sound problems involving OpenAL in the forums. At least it's not crashing....
#2
03/25/2011 (5:48 pm)
@Richard: I had seen that as-well though I didnt think the audio would be so much of a problem, I installed the latest OpenAL and switched audio devices and it went to normal framerates instantly.
#3
03/25/2011 (6:15 pm)
Seriously? Wow - I suppose it was a good guess....
#4
03/25/2011 (6:30 pm)
He doesn't somehow have DX SDK in debug mode does he? That'd be in the DX control panel.
#5
03/25/2011 (6:38 pm)
I've seen problems with the sound bug and the prefs file gets corrupt all by itself sometimes, this usually occurs if you open and close the game really fast.
#6
03/26/2011 (12:14 am)
OK, well testing it some more the framerates went from ~8fps to ~60 by installing OpenAL and setting it to the active device but with only 2 medium-poly tsStatics and 2 low-poly wheeledVehicles my mainpc does about ~130 in the same scene with a low end DualCore@2.6ghz and 9600GT(512mb).

Why would an i7 be experiencing slower performance, the video chipset and RAM combo alone could probably overwork my mainpc.

P.S. I've seen this i7 take GTA4 and spit it out at medium/medium-high while my computer would struggle with minimum.
#7
03/26/2011 (12:50 am)
Run profiler, may be? And post here functions timings.
#8
03/26/2011 (8:47 am)
Yeah, run a profiler. It might be a bus bottleneck, maybe getting data to the video card. You could check bios settings to see if you can change the aperture size or something....
#9
03/26/2011 (4:12 pm)
I completely forgot about profiler... I don't have access to the system right now, but I will post the results a.s.a.p.
#10
04/06/2011 (2:36 pm)
Logged as THREED-1555.