Pokemon-Style Scene Scrolling: How?
by Sean Taylor · in Torque Game Builder · 02/27/2011 (11:29 am) · 2 replies
I have a game concept in mind, have most of the elements written down and ready to be put into the engine, but what I haven't been able to find any resources of, is how to make the scene scroll around like they do in classic Zelda, Pokemon, etc games.
My theory is to have a Displacement dynamic field that gets added/subtracted to when the player "moves" the character that will have its X and Y added/subtracted to the positions of the scene map and all other objects in the scene. The player sprite will stay centered and never move, but the world around them will.
My theory is to have a Displacement dynamic field that gets added/subtracted to when the player "moves" the character that will have its X and Y added/subtracted to the positions of the scene map and all other objects in the scene. The player sprite will stay centered and never move, but the world around them will.
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#2
tdn.garagegames.com/wiki/Special:Search?search=mount+camera&go=Go
02/27/2011 (7:35 pm)
You can find articles on camera mounting here:tdn.garagegames.com/wiki/Special:Search?search=mount+camera&go=Go
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