Game Development Community

New to TGB. Some questions about its features. Please help.

by Vladislav Kostin · in Torque Game Builder · 02/13/2011 (4:31 pm) · 2 replies

1. Can I change the TGB functionality with TorqueScrypt, or its possible only through modifying the source?

2. It have Box2d built in? How can I get acces to it (create bodies, shapes, joints)?

3. Where I can get FULL reference?

4. I have already asked about textured polygons. Do I have acces to texture coordinates and vertices of the sprite? I realy need some editable textured polygons shapes in my game.

5. If the answer 4 is negative.. Is it hard to change sourse code to implement those features?

6. Why Everyone is ignoring my posts?)

#1
02/14/2011 (6:56 am)
1. TorqueScript is mainly used for game play. You can do a lot with it, but to add new components such as a database or new rendering methods you would have to change the source

2. No, it is not integrated out of the box. There is a community resource that shows how to add it, though. Requires source modifications

3. A lof the reference is in the offline documentation. We are working filling the gaps soon.

4. I don't think you are going to get this from script. You can get this from source code.

5. Editable textures is somewhat tricky, I'm not sure how hard it is, because I don't know your C++ experience

6. It was the weekend, so not everyone is around.
#2
02/14/2011 (7:33 am)
Thank you!

The 5th question wasn't really appropriate.. I have some expirience with C++. I was making my engine using Box2d and HGE, but then realised it would take to long, since I'm working alone(and probably I am too lazy)). Anyway, i want to make game, not the engine.