Game Development Community

PlatformWin32/gllist.h doesn't exist!

by Erik Yuzwa · in Torque Game Engine · 08/26/2003 (11:33 am) · 1 replies

Hi all,

Just purchased TGE the other day and have been trying to compile a new project for game..

I can dl the TGE and compile it fine as is, however when I create a new project in VS6.0 and try to compile the TGE/engine source code, I get an error in d3dgl.h saying that

#include "platformWin32/gllist.h" doesn't exist

I checked the folder, and sure enough, it ain't there.

The only place I can find gllist.h is in the d3dgl folder..

Before I try to make any changes to the source, was there any reason why this is so?

thanks!

About the author

multi-talented game and web developer based in the glacial ice-caps of Calgary, Alberta. I'm versed in C++, and trying out Torque Game Builder Pro. I hope to get to know you, drop me a line and let's chat.


#1
08/26/2003 (11:37 am)
Btw. this has existed in both the 1.1.2 and the newest HEAD I grabbed on Aug. 23rd.