T3D 1.1 Beta 3 - Decal Editor doesn't save Decals - RESOLVED
by Novack · in Torque 3D Professional · 01/24/2011 (11:42 am) · 3 replies
Build: 1.1 Beta 3 Pro.
Platform: Windows 7, 64 bit
Target: Decal Editor
The decal editor doesnt save new decals unleast the decal be printed on a mission and the mission saved. The editor should allow to create new decals independently of being use at the moment. In my case, I was planning on use a decal later by code (decalManagerAddDecal), but ended up wrinting the decal data by hand, as the editor wont save.
Steps to Repeat:
1. Launch the game
2. Enter Decal Editor
3. Create new decal, and exit
4. No decal is saved to managedDecalData.cs
Suggested Fix: Add a save button to the decal editor.
Platform: Windows 7, 64 bit
Target: Decal Editor
The decal editor doesnt save new decals unleast the decal be printed on a mission and the mission saved. The editor should allow to create new decals independently of being use at the moment. In my case, I was planning on use a decal later by code (decalManagerAddDecal), but ended up wrinting the decal data by hand, as the editor wont save.
Steps to Repeat:
1. Launch the game
2. Enter Decal Editor
3. Create new decal, and exit
4. No decal is saved to managedDecalData.cs
Suggested Fix: Add a save button to the decal editor.
About the author
http://cyberiansoftware.com.ar/
#3
10/06/2011 (4:45 pm)
Fixed in 1.2. The Decal Editor now has a save button to save decals when creating them.
Torque 3D Owner Novack
CyberianSoftware