Game Development Community

Post screenshots of what you're working on.

by Johnny Vo · in iTorque 2D · 01/03/2011 (5:07 am) · 10 replies

I just wanted to start a thread and see what everyone is working on. It could be alpha, beta, doesn't matter just put it here. Also doesn't have to be with Torque engine. We have great app creators here so lets see them.

#1
01/03/2011 (12:53 pm)
Johnny, great idea :)

We've just about converted all of IWT over to retina artwork and add some new features:

- new powerups
- new missile types
- game center support
- autofire
- local achievements (means you don't have to use game center or openfient)
- synchronisation of achievements between GC, local and OF
- loads of bug fixes

Should be on the app store in the next 2-4 weeks

Retina screenshots from the device:

www.meyume.com/MeYuMe/IMG_0011.pngwww.meyume.com/MeYuMe/IMG_0014.png
#2
01/04/2011 (2:27 pm)
I've been working on a low-polygon helicopter for the Polycount.com Tron low-polygon challenge...

(right-click and select 'view image' to see these properly)
cokane.com/images/tron_chopper_editor_view.pngcokane.com/images/tron_chopper_beauty_shot.png
Video on YouTube:
www.youtube.com/user/m0n0RAIL#p/a/u/1/diX_iY6wgPE
#3
01/04/2011 (5:23 pm)
@Scott,
IWT keeps looking better!

@Conor,
Wow, I am very impressed with the youtube video! Amazing stuff. BTW, how's droneswarm coming along?
#4
01/05/2011 (9:25 pm)
Conor, looks amazing!
#5
01/08/2011 (8:36 pm)
This is an iPad only game.

www.deanparker.com/fighter1.pngwww.deanparker.com/fighter2.pngwww.deanparker.com/fighter3.png
#6
01/09/2011 (1:28 am)
Dean, that is pretty cool :) Is that using Torque 2d or 3d?
#7
01/09/2011 (3:01 am)
Scott

This is a night time mission and is 3D. Flying the Hellcat coming into a shat storm of enemies that just departed the air craft carrier.

www.deanparker.com/fighter4.png
#8
01/09/2011 (7:45 am)
@Dean - thats a good looking game. How is it working with iT3d?

Anyway here's a game I've been working on. It's a bunch of twitch minigames. TGB level editor is perfect for games like this. I had fun with this one because I was able to make a bunch of throwaway minigames that I wouldn't normally do.

screenshot1
dl.dropbox.com/u/155785/AUQE/screenshots/simonLevel.png
screenshot2
dl.dropbox.com/u/155785/AUQE/screenshots/mazelevel.png
screenshot3
dl.dropbox.com/u/155785/AUQE/screenshots/cardMatchLevel.png
#9
01/09/2011 (10:21 am)
Johnny, I think there is mileage in the casual mini games - burn the rope seems to have done pretty well very quickly. These games are also great for the younger generation - my six year old is forever on my iPhone playing games, but then she doesn't have to pay for them ;-)
#10
01/09/2011 (10:27 am)
Scott, I agree with you. I wanted to make this game so I could appeal to a wider audience.