Game Development Community

Share small clip of code for TGE users?

by Leathel Grody · in Torque 3D Professional · 12/28/2010 (5:37 pm) · 6 replies

Thanks to Xerves, the T3D tmmokit had a mob anti-stacking feature that uses the T3D sceneObject.cc Container::findObjectList code.

I have merged it into my own TGE and curious if the 20 or so lines of the void sceneObject.cc Container::findObjectList might be able to be shared with the TGE and TGEA kit users so they can implement the mob anti-stacking code as well.

#1
01/23/2011 (11:11 pm)
I'd love to see more features backported from T3D as I am still working on my TGE project.
#2
01/24/2011 (2:17 am)
At $99 isn't it just easier to buy T3D and grab what you want from it?

#3
01/24/2011 (5:34 am)
I posted this before the $99 price, but as long as it stays at that price really a mute point now.
#4
01/24/2011 (6:15 am)
Given the apparent seeming hostility from PG towards Xerxes and his T3D port... I wouldn't hope for it.
#5
01/24/2011 (6:26 am)
Well the findObjectList code can just be taken out of regular T3D(not kit) and used in TGE. Don't need the T3D tmmokit for it. I know people have already gotten T3D and implemented the code into their TGE project.
#6
01/24/2011 (1:03 pm)
Well either way appreciate the heads up on the anti-stacking code.