Game Development Community

Game running fast on the device

by Phillip O'Shea · in iTorque 2D · 12/09/2010 (9:07 pm) · 1 replies

I've developed a game using iTGB 1.4 and it runs well on my desktop, but when I install it to the device it runs maybe 50% faster than it should do. I've only got one device (1st gen iPod Touch) to test it out on and I can't seem to figure out if its just my device.

I can't see any obvious causes for the issue (all the timing variables look ok), anyone have any other ideas?

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#1
12/10/2010 (1:15 am)
Well that's...different. I haven't run into this problem before. The only thing possible is that for some reason the global variable used to speed up physics interpolation (hack) is still active. I thought that was something we disabled in a previous version.

Outside of that, I'm not sure what's happening. Are all aspects of it running faster? FPS? Collision reaction? Particle emissions?