DTS - skeletal or mesh deformation animations????
by Saurav Mohapatra · in Torque Game Engine · 08/14/2003 (1:12 pm) · 10 replies
Hi just wanted to know if DTS has skeletal (bones and weights) or mesh deformed (vertex deformation) animation?
About the author
#2
08/15/2003 (7:07 am)
So the DTS exporter exports skeletal animations or just converts them to mesh animations????
#3
08/15/2003 (7:14 am)
It supports skeletal deformation or mesh, it's up to you how you want to export it. The mesh animations will result in a larger filesize.
#4
does the lightwave plugin support export for interiors...????
I mean sort of like LWo2DIF...
or is there a separate tool for it...???
08/15/2003 (7:30 am)
Thanks...for the info... one more question...does the lightwave plugin support export for interiors...????
I mean sort of like LWo2DIF...
or is there a separate tool for it...???
#5
08/15/2003 (8:42 am)
You'll want to use quark for interiors.
#6
now next phase includes writing an exporter/converter from lightwave to my map format...
08/15/2003 (9:25 am)
Actually i am using lightwave exclusively for my game for both models and maps... i am currently writing an exporter from lightwave to my engine's model format which is going very smoothly thankls to the gnometech and serious exporter code...now next phase includes writing an exporter/converter from lightwave to my map format...
#7
Torque, however, uses Quark for its interiors; modelling tools like Lightwave, 3dsmax, etc. tend to be not very good for brush based modelling.
08/15/2003 (11:13 am)
Go for it :)Torque, however, uses Quark for its interiors; modelling tools like Lightwave, 3dsmax, etc. tend to be not very good for brush based modelling.
#8
08/15/2003 (11:48 am)
I am not using TGE for this game.... but anyways thanks for the heads up..ben..
#9
08/15/2003 (12:05 pm)
Wait, I'm confused. Why are you asking about DTS exporters, then?
#10
08/15/2003 (7:11 pm)
I used the DTS Exporter Source Code as a base for writing my Lightwave 3D Exporter.... the engine i am using supports skeletal animation...so Ijust wanted to know if there were sections in the code that I can reuse..or i shall have to write some portions on my own...
Torque Owner Ben Swanson